Rewards
are given when a city meets a set of preset requirements. Most have
an effect on commercial and residential desirability, and some
relieve residential, commercial and industrial demand caps as well.
Reward
(In alphabetical order)
Advanced Research Center
Air Force Base
Army Base
Bureau of Bureaucracy
Casino
Cemeteries
City Hall
City Zoo
Colossal Mayor's Statue
Convention Center
Country Club
Courthouse
Disease Research Lab
Farmer's Market
Federal Prison
House of Worship
Impressive Mayor's Statue
Magnificent Mayor's Statue
Main Library
Major Art Museum
Major League Stadium
Mayor's House
Mayor's Statue
Minor League Stadium
Missile Range
Movie Studio
Opera House
Private School
Radio Station
Resort Hotel
State Fair
Stock Exchange
Television Studio
Tourist Trap
Toxic Waste Dump
University
YIMBY/NIMBY*
Effect
C+/-
C Range
R+/-
R Range
50
22
50
22
20
9
--
--
25
9
90
30
25
17
50
22
50
22
65
25
--
--
40
20
50
22
--
--
50
14
25
17
100
48
100
48
100
32
50
22
--
--
75
27
70
26
--
--
40
20
--
--
50
22
75
27
70
26
90
30
--
--
80
28
50
14
50
22
75
27
75
27
50
22
50
22
70
26
50
22
75
27
50
20
100
48
100
48
25
17
25
17
50
22
20
16
50
22
100
48
50
14
--
--
50
22
--
--
--
--
60
24
25
17
--
--
25
17
--
--
50
14
25
17
70
26
--
--
50
22
25
17
50
36
25
17
60
24
100
48
50
22
50
22
Population
Cap Relief
R§
R§§
R§§§
C§§
C§§§
IM
IHT
--
--
--
--
--
--
150k
--
--
--
--
--
--
--
--
--
--
--
--
100k
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
100k
100k
--
--
--
--
8000
--
--
--
--
--
15
15
--
--
--
--
--
10000
10000
--
--
--
--
20000
150k
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
6000
6000
--
--
--
--
300k
300k
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
200k
200k
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
5000
--
--
--
--
--
--
6000
--
--
--
--
--
9000
--
--
--
9000
--
--
5000
5000
--
--
--
--
--
--
--
--
--
--
--
--
--
125k
--
--
--
--
--
3000
--
10000
--
--
--
100k
--
--
--
--
--
--
--
--
--
--
--
--
--
--
15000
15000
15000
--
--
100k
Recreational Buildings
Recreational
Buildings increase residential and commercial
desirability, and increase residential population caps. They may be
placed anywhere at any time, but they do not relieve commercial or
industrial caps.
Recreational
(In alphabetical order)
Basketball Court
Beach
Community Garden
Gazebo
Landfill
Large Flower Garden
Large Medical Center
Large Park Green
Large Plaza
Medical Clinic
Medium Flower Garden
Medium Park Green
Medium Playground
Medium Plaza
Open Grass Area
Open Paved Area
Playground
Ranger Station
Small Flower Garden
Skateboard Park
Small Park Green
Small Plaza
Soccer Field
Softball Field
Tennis Court
YIMBY/NIMBY*
Effect
C+/-
C Range
R+/-
R Range
--
--
30
30
50
10
80
10
--
--
40
35
20
10
40
40
100
32
100
32
35
10
85
45
--
--
--
--
30
15
75
45
80
15
35
30
--
--
--
--
20
10
70
30
20
15
60
30
--
75
25
60
15
25
25
20
10
30
15
30
10
10
10
--
--
60
15
--
--
20
80
--
--
30
60
20
10
60
15
30
15
50
15
50
15
25
15
20
5
30
50
20
5
30
50
--
--
30
30
Population Cap
Relief
Residential**
1000
250
250
1000
--
7000
20
2500
9000
20
3000
1000
3000
4000
250
250
1000
1000
4000
750
250
1000
5000
6000
4000
Landmarks
Landmarks
increase Commercial desirability and increase local mayor ratings,
but are expensive to build and maintain.