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<channel>
	<title>SimCity Central</title>
	<atom:link href="http://www.simcitycentral.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.simcitycentral.net</link>
	<description>SimCity Central - SimCity Coverage</description>
	<pubDate>Sun, 11 May 2008 14:17:22 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
	<language>en</language>
			<item>
		<title>Cities XL Screenshots</title>
		<link>http://www.simcitycentral.net/2008/04/21/cities-xl-screenshots/</link>
		<comments>http://www.simcitycentral.net/2008/04/21/cities-xl-screenshots/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 12:49:12 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[Cities XL]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/?p=179</guid>
		<description><![CDATA[  You might have heard of Cities Unlimited - the new city building game by the creators of City Life; Monte Cristo. The project recently underwent a name change to Cities XL and is currently scheduled for release early 2009. Take a moment and have a look at some promising screenshots in our gallery while [...] ]]></description>
			<content:encoded><![CDATA[<p> You might have heard of Cities Unlimited - the new city building game by the creators of City Life; Monte Cristo. The project recently underwent a name change to Cities XL and is currently scheduled for release early 2009. Take a moment and have a look at some <a href="http://www.simcitycentral.net/gallery/cities-xl/">promising screenshots</a> in our gallery while we wait for more info on this game.</p>
<p>Talk about this in our newly opened <a href="http://www.simcitycentral.net/forum/index.php?f=38">Cities XL forum</a>.</p>
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		<title>The SimCity Box</title>
		<link>http://www.simcitycentral.net/2008/04/13/the-simcity-box/</link>
		<comments>http://www.simcitycentral.net/2008/04/13/the-simcity-box/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 15:00:09 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[Misc.]]></category>

		<category><![CDATA[SimCity 4]]></category>

		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2008/04/13/the-simcity-box/</guid>
		<description><![CDATA[  EA has unveiled a new SimCity bundle set for release in June later this year. The package will contain SimCity 4 with the expansion, SimCity Societies, AND a few new goodies; including:
SimCity Societies Destinations: SimCity Societies Destinations enhances the SimCity Societies experience by providing all the tools players need to create an entire city [...] ]]></description>
			<content:encoded><![CDATA[<p> EA has <a href="http://www.businesswire.com/news/google/20080410006016/en">unveiled</a> a new SimCity bundle set for release in June later this year. The package will contain SimCity 4 with the expansion, SimCity Societies, AND a few new goodies; including:</p>
<blockquote><p><strong>SimCity Societies Destinations</strong>: SimCity Societies Destinations enhances the SimCity Societies experience by providing all the tools players need to create an entire city or town based on attractions and amenities that visitors enjoy. With an enhanced map generator, players can identify each city’s opportunity for diversion and the city can capitalize on that draw. From sprawling theme parks and tropical beach resorts to country hiking trails, players can control more than 100 new buildings to create their customized destination.<br />
<strong><br />
The Sims Carnival SnapCity</strong>: The Sims Carnival SnapCity is a unique city-building simulation game with a puzzle twist that is both strategic and accessible. In a fun, open-ended gameplay environment, players are challenged to position falling, colored blocks in just the right places to build the best possible cities. Featuring an array of industrial, commercial and residential neighborhoods, it’s never the same city twice! The fun never stops as you save your city from natural disasters, man-made catastrophes, even out-of-this-world alien attacks!Players can also</p></blockquote>
<p>The price will be $39.99. The press release mentions North America specifically, so we&#8217;re a bit unsure whether or when this will be released worldwide. Box art below.</p>
<p><img src='http://www.simcitycentral.net/wp-content/uploads/2008/04/647308b.jpg' alt='The SimCity Box' /></p>
<p><a href="http://click.linksynergy.com/fs-bin/click?id=yT7k8HSFaVk&#038;offerid=13850.69504&#038;type=2&#038;subid=0" ><strong>Preorder</strong></a><IMG border=0 width=1 height=1 src="http://ad.linksynergy.com/fs-bin/show?id=yT7k8HSFaVk&#038;bids=13850.69504&#038;type=2&#038;subid=0" ></p>
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		<item>
		<title>Patch #4 is Here</title>
		<link>http://www.simcitycentral.net/2008/04/11/patch-4-is-here/</link>
		<comments>http://www.simcitycentral.net/2008/04/11/patch-4-is-here/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 13:22:24 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2008/04/11/patch-4-is-here/</guid>
		<description><![CDATA[  SimCity Societies has reached version number 1.03.140. The new patch (125 Mb) released features a plethora of fixes and improvements, but also some new buildings and disasters.
New features:
- Added the Burgazoid 6000 disaster. The Burgazoid 6000 shoots laser beams. His footfalls cause mini-earthquakes.
- Added the Ornithosaurus Wrecks disaster. A gigantic horned bird-like monster who [...] ]]></description>
			<content:encoded><![CDATA[<p> SimCity Societies has reached version number 1.03.140. The new patch (125 Mb) released features a plethora of fixes and improvements, but also some new buildings and disasters.</p>
<p><strong>New features:</strong><br />
- Added the Burgazoid 6000 disaster. The Burgazoid 6000 shoots laser beams. His footfalls cause mini-earthquakes.<br />
- Added the Ornithosaurus Wrecks disaster. A gigantic horned bird-like monster who hurls fire from his beak; his footfalls cause mini-earthquakes.<br />
- Six new events: epidemic, investment bubble, riot, strike, scientific breakthrough, pilgrimage,<br />
- Two new crises: religious holiday, counter-cultural revolution.<br />
- New building abilities for Eyesore, Minor Eyesore, Contagious, and Inspiration.<br />
- Mod management tool, accessible from the main menu. Enables you to enable/disable or delete mods. Provides link to the mod exchange online.</p>
<p><strong>New Buildings:</strong><br />
- Additional variants of 15 home types.<br />
- Two new venues - Supermarket and Carousel.<br />
- Two new workplaces - Warehouse, Low-rise Office Building.</p>
<p><strong>Fixes and improvements:</strong><br />
- Fix for Having a very large city with a very high worker population while the Happiness Icon indicator is turned on causes the game to crash.<br />
- Fix for - GREEK - The HotKeys &#8220;V&#8221; and &#8220;Shift+V&#8221; are not functional.<br />
- Fix for crash that could occur on exit with a fire in the city.<br />
- Fix for: Hitting return to the main menu skipping prompts for save/load when it comes after an achievement.<br />
- Fix for goto nearest firestation button not working with district fire stations.<br />
- Fix for camera not focusing on UFO attack after focusing on Fire (However, it is still possible for the camera to be below the UFO if the UFO is very high when the &#8220;!&#8221; button is clicked.)<br />
- Fix for Creepy smoke and ghost effects don&#8217;t activate when entering haunted profiles.<br />
- Fix for building costs not updating in gallery when cost modifier is in effect.<br />
- Fix for crash for unaligned particle memory with new ATI Catalyst 8.3 drivers.<br />
- Fix for Building Ghosts not displaying Custom Textures as they are being placed.<br />
- Fix for Culture Car Sets not being expandable.<br />
- Fix for ambients being unable to be overwritten by mods.<br />
- Fix for custom bump maps not showing up in game.<br />
- Fix for: high-resolutions textures are not swapping out. even when camera is too high to benefit from their detail. Reduces memory usage.<br />
- Fix for: error in shadow and batch rendering that may have been causing some DirectX errors / slowdowns.<br />
- Changes in materials handling and in UI texture pinning reduce memory usage.</p>
<p>Download locations: <a href="http://www.gamespot.com/pc/strategy/simcitysocieties/download_6189009.html">GameSpot</a> | <a href="http://www.fileshack.com/file.x/11444/SimCity+Societies+Retail+Patch+#4">FileShack</a> | <a href="http://www.gamershell.com/download_24632.shtml">GamersHell</a></p>
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		<item>
		<title>Release Date Set for Spore</title>
		<link>http://www.simcitycentral.net/2008/03/25/release-date-set-for-spore/</link>
		<comments>http://www.simcitycentral.net/2008/03/25/release-date-set-for-spore/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 00:43:13 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[Community]]></category>

		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2008/03/25/release-date-set-for-spore/</guid>
		<description><![CDATA[  Maxis and EA have finally set a release date for Spore; September 7 it is, this year. If you&#8217;d like to check out the game further head on over to our sister site Spore EVolve for some more info and news of this upcoming game by mastermind Will Wright. See you there!

  ]]></description>
			<content:encoded><![CDATA[<p> Maxis and EA have finally set a release date for Spore; September 7 it is, this year. If you&#8217;d like to check out the game further head on over to our sister site <a href="http://www.sporeev.com/">Spore EVolve</a> for some more info and news of this upcoming game by mastermind Will Wright. See you there!</p>
<p><a href="http://www.sporeev.com/"><img src="http://www.sporeev.com/wp-content/themes/evolve2/images/logo.png" alt="Spore EVolve" /></a></p>
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		<item>
		<title>Societies Updated</title>
		<link>http://www.simcitycentral.net/2008/03/12/societies-updated/</link>
		<comments>http://www.simcitycentral.net/2008/03/12/societies-updated/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 14:07:54 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2008/03/12/socities-updated/</guid>
		<description><![CDATA[  Tilted Mill and EA have released the third update for SimCity Societies. Changes and fixes include:

A new road placement method has been added that simplifies roaddrawing. Use it by building a &#8220;Rigid&#8221; road. The existing road placement method is still available as an &#8220;Adaptive&#8221; road.
A UFO Attack disaster has been added. (UFOs show up [...] ]]></description>
			<content:encoded><![CDATA[<p> Tilted Mill and EA have released the third update for SimCity Societies. Changes and fixes include:</p>
<ul>
<li>A new road placement method has been added that simplifies roaddrawing. Use it by building a &#8220;Rigid&#8221; road. The existing road placement method is still available as an &#8220;Adaptive&#8221; road.</li>
<li>A UFO Attack disaster has been added. (UFOs show up in your city and destroy buildings. Your citizens flee in terror.)</li>
<li>Memory footprint reduced.</li>
<li>Fix for a problem with terrain level-of-detail on low settings that could lead<br />
to a crash.</li>
<li>Fix for an overwrite in memory pool allocation which could lead to a crash.</li>
</ul>
<p>For a full list check the <a href="http://simcitysocieties.ea.com/updates/details.php?languageCode=1">corresponding</a> download page for your language.</p>
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		<item>
		<title>EA Not a Serious Developer</title>
		<link>http://www.simcitycentral.net/2008/02/24/ea-not-a-serious-developer/</link>
		<comments>http://www.simcitycentral.net/2008/02/24/ea-not-a-serious-developer/#comments</comments>
		<pubDate>Sun, 24 Feb 2008 13:37:47 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2008/02/24/ea-not-a-serious-developer/</guid>
		<description><![CDATA[  At the recently held Game Developers Conference there&#8217;s a portion called Serious Games Summit. EA&#8217;s vice president Steve Seabolt held a presentation there talking about how they&#8217;ve adapted some of their games for educational purposes, SimCity Societies for instance. GameSpot transcribes:
&#8230;one of the overarching themes he returned to repeatedly was that EA is not [...] ]]></description>
			<content:encoded><![CDATA[<p> At the recently held <a href="http://www.gdconf.com/">Game Developers Conference</a> there&#8217;s a portion called Serious Games Summit. EA&#8217;s vice president Steve Seabolt held a <a href="http://www.gamespot.com/pc/strategy/simcitysocieties/news.html?sid=6186239">presentation</a> there talking about how they&#8217;ve adapted some of their games for educational purposes, SimCity Societies for instance. GameSpot transcribes:</p>
<blockquote><p>&#8230;one of the overarching themes he returned to repeatedly was that EA is not in the serious games business.</p></blockquote>
<p>Furthermore there&#8217;s talk about how they worked with BP on the game and pollution was changed in the process of doing so.</p>
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		<item>
		<title>SimCity Societies Cheats</title>
		<link>http://www.simcitycentral.net/2008/01/05/simcity-societies-cheats/</link>
		<comments>http://www.simcitycentral.net/2008/01/05/simcity-societies-cheats/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 11:27:21 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2008/01/05/simcity-societies-cheats/</guid>
		<description><![CDATA[  Hope you all had a great Christmas and New Year&#8217;s Eve celebration. Here are the cheats for SimCity Societies:
allinjure 0 - Heal everyone
allinjure 1 - Hurt everyone
allsick 0 - Heal everyone
allsick 1 - Hurt everyone
eureka - All buildings available to build
moneytree X - Gives you money (where X = amount of money)
orbo - Gives [...] ]]></description>
			<content:encoded><![CDATA[<p> Hope you all had a great Christmas and New Year&#8217;s Eve celebration. Here are the cheats for SimCity Societies:</p>
<p><em>allinjure 0</em> - Heal everyone<br />
<em>allinjure 1</em> - Hurt everyone<br />
<em>allsick 0</em> - Heal everyone<br />
<em>allsick 1</em> - Hurt everyone<br />
<em>eureka</em> - All buildings available to build<br />
<em>moneytree X</em> - Gives you money (where X = amount of money)<br />
<em>orbo</em> - Gives energy<br />
<em>partridge</em> - Makes everyone happy<br />
<em>reward all</em> - All reward buildings available to build</p>
<p>Press enter on your keyboard to bring up the console and type in the desired cheat.</p>
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		</item>
		<item>
		<title>EA Listens to the Community</title>
		<link>http://www.simcitycentral.net/2007/12/13/ea-listens-to-the-community/</link>
		<comments>http://www.simcitycentral.net/2007/12/13/ea-listens-to-the-community/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 17:49:20 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[Maxis]]></category>

		<category><![CDATA[Misc.]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2007/12/13/ea-listens-to-the-community/</guid>
		<description><![CDATA[  Big surprise. EA&#8217;s cash cow will get a sequel in due time. In a CNET interview Rod Humble confirmed what every gamer has predicted since Rome fell, there will be a The Sims 3. There are some talk about SimCity Societies too.
Tell us about SimCity Societies?
Humble: We wanted to follow a similar strategy that [...] ]]></description>
			<content:encoded><![CDATA[<p> Big surprise. EA&#8217;s cash cow will get a sequel in due time. In a CNET <a href="http://news.zdnet.com/2100-9595_22-6222232.html">interview</a> Rod Humble confirmed what every gamer has predicted since Rome fell, there will be a The Sims 3. There are some talk about SimCity Societies too.</p>
<blockquote><p><strong>Tell us about SimCity Societies?</strong><br />
Humble: We wanted to follow a similar strategy that we did with The Sims 2, which is, &#8220;Hey how can we broaden this? How can we make it less challenging, easier to use, and make it more into a creativity tool?&#8221; We&#8217;ve just launched, and we&#8217;ve had a series of really mixed reviews&#8230;</p>
<p><strong>Since SimCity and The Sims, there&#8217;s been lot of competing games in the genre. How do you keep The Sims on top?</strong><br />
Humble: No. 1 is listening to our community. Number two is learning from our mistakes&#8230;.</p></blockquote>
<p>If you&#8217;d like to know what Will Wright is up to, click <a href="http://www.sporeev.com/">here</a>.</p>
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		<item>
		<title>New Batch of Societies Reviews</title>
		<link>http://www.simcitycentral.net/2007/11/25/new-batch-of-societies-reviews/</link>
		<comments>http://www.simcitycentral.net/2007/11/25/new-batch-of-societies-reviews/#comments</comments>
		<pubDate>Sun, 25 Nov 2007 12:48:37 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2007/11/25/new-batch-of-societies-reviews/</guid>
		<description><![CDATA[  Still haven&#8217;t decided? This won&#8217;t make it much easier since the verdict on SimCity Societies continues to be mixed among reviewers. Some welcome the fundamental changes to the game, while others hate it. A clear line can be drawn between hardcore fans of the series and those not paying it much attention until now. [...] ]]></description>
			<content:encoded><![CDATA[<p> Still haven&#8217;t decided? This won&#8217;t make it much easier since the verdict on SimCity Societies continues to be mixed among reviewers. Some welcome the fundamental changes to the game, while others hate it. A clear line can be drawn between hardcore fans of the series and those not paying it much attention until now. Good or bad? You decide.</p>
<ul>
<li><a href="http://www.wired.com/gaming/gamingreviews/news/2007/11/review_simcity_societies">Greed Is Good Fun in SimCity Societies</a> (Wired)</li>
<li><a href="http://www.gamesradar.com/us/pc/game/reviews/article.jsp?releaseId=2007060515118429075&#038;articleId=2007111315413685009&#038;sectionId=1000&#038;pageId=20071113154620306002">The City is under major renovations</a> (Games Radar)</li>
<li><a href="http://www.totalvideogames.com/articles/SimCity_Societies_12402.htm">It&#8217;s SimCity, Jim, but not as we know it&#8230;</a> (TVG)</li>
<li><a href="http://www.computerandvideogames.com/article.php?id=176228">Tear it down and start again</a> (CVG)</li>
</ul>
<p>Check out the forum topics <a href="http://www.simcitycentral.net/forum/viewtopic.php?t=1105">Why did they do it?</a> for some interesting thoughts and <a href="http://www.simcitycentral.net/forum/viewtopic.php?t=1108">Rate SimCity Societies</a> to place your score.</p>
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		<item>
		<title>SimCity Societies Falls Flat</title>
		<link>http://www.simcitycentral.net/2007/11/17/simcity-societies-falls-flat/</link>
		<comments>http://www.simcitycentral.net/2007/11/17/simcity-societies-falls-flat/#comments</comments>
		<pubDate>Sat, 17 Nov 2007 10:10:47 +0000</pubDate>
		<dc:creator>cogo</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[SimCity Societies]]></category>

		<guid isPermaLink="false">http://www.simcitycentral.net/2007/11/17/simcity-societies-falls-flat/</guid>
		<description><![CDATA[  GameSpot is known to be pretty tough in their reviews, and their rather short review of SimCity Societies is no exception. The game is given a score of 6.0 with the reviewer adding that the addictive gameplay from previous instalments is completely missing, the game is way too easy and the graphics engine is [...] ]]></description>
			<content:encoded><![CDATA[<p> GameSpot is known to be pretty tough in their reviews, and their rather short <a href="http://www.gamespot.com/pc/strategy/simcitysocieties/review.html?om_act=convert&#038;om_clk=gssummary&#038;tag=summary;review">review</a> of SimCity Societies is no exception. The game is given a score of 6.0 with the reviewer adding that the addictive gameplay from previous instalments is completely missing, the game is way too easy and the graphics engine is pretty, but sluggish.</p>
<blockquote><p>Watching your Sims walk around is also fun because of their cute exaggerated walks. But be prepared: Though the frame rate isn&#8217;t that stable to begin with, building a large city can slow it to a crawl, so prepare to turn down your settings, even on a higher-end machine.</p></blockquote>
<p>Don&#8217;t miss <a href="http://www.simcitycentral.net/2007/11/16/first-patch-for-societies/">the patch</a> that was released in conjuction with the game which is said to fix some of the stability issues.</p>
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