1UP.com managed to get some info and five new screenshots from SimCity Societies. Some pretty interesting - to say the least - bits are found in the article; among the most important ones are:
- For the first time Maxis is not involved in a SimCity game; they’re too busy with Spore. Instead Tilted Mill, developers of Caesar IV, got the honor.
- There will be no pipe-laying, power lines and individual building funding.
- ‘Social Energies’ is a new concept that affects how certain areas of your cities look and behave. Wealth or Obedience are two of them.
- The advisors are no more.
- No more growable buildings, you plop eveything.
- Only 15% of the buildings are available from the start, you’ll have to unlock the rest through certain actions.
Thanks to miniggy03 for posting this.
At first glance, this new information is sort of distressing; as a SimCity Junkie, I have always preferred my Sim Cities as Urban Developers with social ramifications built in, not just a social model. I suppose I won’t miss the advisers too badly… unfortunately, I believe m view towards “SimCity Societies” now has turned a bit more skeptical.
So basically , all that made simcity cool is removed?
What kind of crap is that?