<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: SimCity 5 - Ideas and Concepts</title>
	<atom:link href="http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/</link>
	<description>SimCity Central - SimCity Coverage</description>
	<pubDate>Sun, 05 Feb 2012 00:20:49 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>By: when will it be released</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12561</link>
		<dc:creator>when will it be released</dc:creator>
		<pubDate>Wed, 01 Feb 2012 07:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12561</guid>
		<description>when will the release date will be for simcity 5</description>
		<content:encoded><![CDATA[<p>when will the release date will be for simcity 5</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NYYPhil777</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12556</link>
		<dc:creator>NYYPhil777</dc:creator>
		<pubDate>Tue, 31 Jan 2012 06:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12556</guid>
		<description>I'd say SimCity 5 should be a hybrid between SimCity 2000, SimCity 3000/Unlimited, SimCity 4/Rush Hour and SimCity Societies/Destinations. Yes those games all have their pros and cons. That's all I can say because all my ideas would flood this page! That said, this page needs an opinions section where users can make short essays, raves and rants about the SimCity games. Here's to a SimCity 5!</description>
		<content:encoded><![CDATA[<p>I&#8217;d say SimCity 5 should be a hybrid between SimCity 2000, SimCity 3000/Unlimited, SimCity 4/Rush Hour and SimCity Societies/Destinations. Yes those games all have their pros and cons. That&#8217;s all I can say because all my ideas would flood this page! That said, this page needs an opinions section where users can make short essays, raves and rants about the SimCity games. Here&#8217;s to a SimCity 5!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SimCam</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12398</link>
		<dc:creator>SimCam</dc:creator>
		<pubDate>Sun, 01 Jan 2012 22:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12398</guid>
		<description>You should be able to have the players decide how many lanes,if there will be HOV lanes,overpasses or underpasses,and the design of highway exits and junctions choose locations to place signs and what their information will be.

 Highways should automatically tunnel under buildings or intersections instead of bulldozing thru like in SC4.

 Allow the subways to be built in the middle of highways at ground level and subways or any tunnels can be built as cut and cover or tunneling mode.

Airports can be designed by the players if it is 7 square miles or smaller.</description>
		<content:encoded><![CDATA[<p>You should be able to have the players decide how many lanes,if there will be HOV lanes,overpasses or underpasses,and the design of highway exits and junctions choose locations to place signs and what their information will be.</p>
<p> Highways should automatically tunnel under buildings or intersections instead of bulldozing thru like in SC4.</p>
<p> Allow the subways to be built in the middle of highways at ground level and subways or any tunnels can be built as cut and cover or tunneling mode.</p>
<p>Airports can be designed by the players if it is 7 square miles or smaller.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simcity5?????</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12387</link>
		<dc:creator>simcity5?????</dc:creator>
		<pubDate>Thu, 29 Dec 2011 00:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12387</guid>
		<description>i cant get a bit of help with simcity 4 every site seems to suck and what i do know i learned from the other three</description>
		<content:encoded><![CDATA[<p>i cant get a bit of help with simcity 4 every site seems to suck and what i do know i learned from the other three</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simcity5?????</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12386</link>
		<dc:creator>simcity5?????</dc:creator>
		<pubDate>Thu, 29 Dec 2011 00:38:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12386</guid>
		<description>im still playen simcity4 waitn on SC5</description>
		<content:encoded><![CDATA[<p>im still playen simcity4 waitn on SC5</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zulhirosue</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12383</link>
		<dc:creator>zulhirosue</dc:creator>
		<pubDate>Wed, 28 Dec 2011 05:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12383</guid>
		<description>hey... 5 years already... went the simcity 5 will come out??!!!!??? ea maixs people read this topic or not... please make simcity 5 for all die-hard-fan sc4!!! dont ask us to play citesXL!!</description>
		<content:encoded><![CDATA[<p>hey&#8230; 5 years already&#8230; went the simcity 5 will come out??!!!!??? ea maixs people read this topic or not&#8230; please make simcity 5 for all die-hard-fan sc4!!! dont ask us to play citesXL!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shey</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12381</link>
		<dc:creator>Shey</dc:creator>
		<pubDate>Tue, 27 Dec 2011 20:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12381</guid>
		<description>So its been since Circa 2004 since Sim City 4 Rush Hour, You created Sim Society..etc. i didnt find them as interesting as i am a Die Hard SC4 player! So question is when you at EA Games going to put them thinking caps on and create a new SC5?  I've waited for over7 years, I see EA is doing great with other games..sporting genre's!!! But what about us City dweller creators?? EA and Developers "ITS TIME"!!! 2012 would be a great year for EA to show its new market with lots of great idea's i seen given here for your SC5. Make it realist, weather, stores, highways, tunnels, buildings, commercial, vehicles! So i challenge you EA Games..lets put our thinking caps on, Sim City 5 Cooming Soon 2012???

Thanks Shey</description>
		<content:encoded><![CDATA[<p>So its been since Circa 2004 since Sim City 4 Rush Hour, You created Sim Society..etc. i didnt find them as interesting as i am a Die Hard SC4 player! So question is when you at EA Games going to put them thinking caps on and create a new SC5?  I&#8217;ve waited for over7 years, I see EA is doing great with other games..sporting genre&#8217;s!!! But what about us City dweller creators?? EA and Developers &#8220;ITS TIME&#8221;!!! 2012 would be a great year for EA to show its new market with lots of great idea&#8217;s i seen given here for your SC5. Make it realist, weather, stores, highways, tunnels, buildings, commercial, vehicles! So i challenge you EA Games..lets put our thinking caps on, Sim City 5 Cooming Soon 2012???</p>
<p>Thanks Shey</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SC_Fan</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12338</link>
		<dc:creator>SC_Fan</dc:creator>
		<pubDate>Wed, 14 Dec 2011 22:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12338</guid>
		<description>Also I would like to add that SC needs a better industrial employment system, shouldn't have to build an entire region of just industrial to fill the demand. Also more varied industry, logging, hydro electric, underground mining, surface mining, oil, off shore oil drilling, fishing, 

MORE options.</description>
		<content:encoded><![CDATA[<p>Also I would like to add that SC needs a better industrial employment system, shouldn&#8217;t have to build an entire region of just industrial to fill the demand. Also more varied industry, logging, hydro electric, underground mining, surface mining, oil, off shore oil drilling, fishing, </p>
<p>MORE options.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SC_Fan</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12337</link>
		<dc:creator>SC_Fan</dc:creator>
		<pubDate>Wed, 14 Dec 2011 22:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12337</guid>
		<description>After playign Cities XL, I found what really annoys me about SC and CXL, the zones, While SC had different zone sizes depending on your  preference, when you build on an angled road it looked funny. Same goes for CXL, when you build along a curved road the zones look "unnatural".

However, when building a farm and other similar zones in CXL you build from a point to point system, only having a minimum size that needs to be met.

I wish all zones in CXL were like this so I can build evolving zones much like in SC and also more natural looking properties, especially for Residential.</description>
		<content:encoded><![CDATA[<p>After playign Cities XL, I found what really annoys me about SC and CXL, the zones, While SC had different zone sizes depending on your  preference, when you build on an angled road it looked funny. Same goes for CXL, when you build along a curved road the zones look &#8220;unnatural&#8221;.</p>
<p>However, when building a farm and other similar zones in CXL you build from a point to point system, only having a minimum size that needs to be met.</p>
<p>I wish all zones in CXL were like this so I can build evolving zones much like in SC and also more natural looking properties, especially for Residential.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vita</title>
		<link>http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12312</link>
		<dc:creator>Vita</dc:creator>
		<pubDate>Thu, 08 Dec 2011 02:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.simcitycentral.net/2006/11/20/simcity-5-ideas-and-concepts/#comment-12312</guid>
		<description>I think simcity needs a weather expansion pack. with all the goods, sleet, snow, rain, hail, ash from volcanoes, hurricanes... just more ways to terrorize sims, oh and lets not forget an option of seasons... spring, summer fall - perpetual winter lol get my overall jist! Its winter time where im at n I want to bathe my city in snow!!!</description>
		<content:encoded><![CDATA[<p>I think simcity needs a weather expansion pack. with all the goods, sleet, snow, rain, hail, ash from volcanoes, hurricanes&#8230; just more ways to terrorize sims, oh and lets not forget an option of seasons&#8230; spring, summer fall - perpetual winter lol get my overall jist! Its winter time where im at n I want to bathe my city in snow!!!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

