November 20, 2006 by Martin

With little over a week since the forum were reinstated it’s teeming with creative ideas. Below are some excerpts.

mad_genius writes: It would be good if SC5 would allow not only diagonal bridges and tunnels but also a certain level of custumization of those structures. Like making a bridge or tunnel with a turn somewhere in the middle of it. Or making double decker bridges and tunnels. Also the ability to make tunnels and inland bridges manualy and not only when the game decides to do it.

pakchi70 writes: Would you think that the subway in SC4 is still too fake? they only give us the exit as a station, but what I want is a true station with platform, and i can put exits around the platform, anyone share the same thinking?

DHamp writes: Lets not forget what are and have always been the true stars of the SimCity series: the buildings. SimCity 5 needs to have lots and lots of buildings. With that, there need to be several tilesets. Instead of locations and time periods, the tilesets should be architectural styles: Neo-Classicism, Gothic, Chicago-school, Art Deco, International Style/Modernism, Post Modernism, Futurism…

Don’t hesitate dropping by and voice your opinion alongside the over 50 members and 300+ accumulated posts.

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141 Responses to “SimCity 5 – Ideas and Concepts”

  1. #1 Ed
    November 27, 2006 at 4:24 am

    The new Sim City is going to have to fit so many categories to keep fans happy, as well as gain new players, and as such should involve multi-faceted play-mode – similar to the easy moderate and hard levels in Rush Hour, but with a little more flexibility. Easy should mean endless cash or something like it, to incorporate the younger market (and the lazier players), while the moderate and difficult modes should be somewhat similar to SC4 game-play. Skyline views are a must, especially with City Life graphic technology showing us a glimpse. And on top of that, marketing to as many international markets as possible – bring on International expansion packs – Aussie architecture, European maps and landmarks, Ancient Egyptian Theme pack, the possibilities are endless! A difficult job, but the y have access to the brains who can do it. SC5? Bring on the future!

  2. December 6, 2006 at 11:10 pm

    Hello I’m japenese so I’m not well English. ^^

    The new Sim City is going to very fact.
    First, increase the road. very large size.. and then naturally calamity very infect OK?

    if you don’t understand my talk.
    please understand ;;

  3. #3 John Smith
    December 16, 2006 at 1:07 pm

    Hello, I think the game play should resemble real life, which would be be a harder setting than “Hard”. Construction should take as long as it does like real-time. bridges and building should take years to build (game wise of course). Make these mayors think ahead befor ploping a bridge, or even zoning “High Density” construction.

  4. January 5, 2007 at 11:07 am

    I think there shoud be better disasters like when you choose a TORNADO you shoud be able to choose from F-1 to F-5
    same with the hurricane. And how bout new ones like oil spills plane crashs riots rain storms blizzards hurricanes and thake the alians out.

  5. January 5, 2007 at 11:11 am

    I want better disasters like better tornadoes hurricanes nukes and godzilla king kong meteor shower chemical spills ect those kind of things

  6. January 5, 2007 at 11:11 pm

    Good thinking William and willie but i think your the same people because when i did this it dident work well whatever back to point.
    Goot thinking william be cause hurricanes tornadoes f1 to f5 good but ok my thing is about buildings i plaed every sim city exepet sim city 2000 wierd huh but the buildings in sim city5 should be more taller and better like custimize it to make a skyskraper that would be cool well see ya all later bye.

  7. #7 Mason Wallace
    January 10, 2007 at 8:35 pm

    The idea I came up with is that we should keep the region screen but have more interactivity. You can apply disaster at the region. You may even have advisors of the region like the president of SimNation. For the disaster thing you can create a hurricane, activate hurricane warnings, order evacuations, call the national guard, and see how your evacuees are doing in another city. Also you may control trade on that screen. Another example is haveing a powerful thunderstorm roll across the region. Listen to your advisors cry as the cities are getting attacked by multiple tornadoes. Also a large earthquake, meteor, and tsunami (of course). The possibilities of Maxis are unlimited with their increadable creativity.

  8. #8 Angelo
    January 28, 2007 at 1:17 pm

    I think SC-5 will have a strong 3d skill, like “City Life” the game, you’ll be able to zoom in walking on your streets…Beside this, I would love special effects like snowing (with impact on traffic etc..), raining and heat issues. Some deeper interactive challenges like politics, tourism, economy management would be nice too.

  9. January 31, 2007 at 1:21 am

    sim city 4 woud rule if it had nukes tsunamis armageddons planet collliding sun over heating, the moon breaks up and collides with earth, terroists

  10. #10 luke
    February 2, 2007 at 9:05 am

    I think one of the main things they could do allow you to decide how large your citys are and not have to follow the boundarys like in sim city 4, you should be able to make your city as large or small as you want.

  11. April 7, 2007 at 9:25 am

    Hi i have a lot of things to say I KNOW WHEN SIM CITY 5 IS COMING OUT
    its coming out MAY 4th 2007 im so exited i sherched for days and i found it im so excited and ill summit some pictures this week somtime of the game.

  12. April 7, 2007 at 9:30 am

    Wow you found that i cant belive somone found it im telling all my friends wow thanks devon your a life saver!!!!!!!!!!!!!!!!!!!

  13. #13 Branden Gary
    April 9, 2007 at 8:41 am

    It would be really cool, if they would bring back the parades in the city as well as allow you to view your city from street level and drive through it like “Streets of Sim City” for SC2K.

  14. #14 Branden Gary
    April 9, 2007 at 8:43 am

    I wonder, if SimCity 5 is coming out in May, why isn’t there a big stank about it online. lots of good games have a lot of publicity months before they are released, mabe it’ll be released in Europe or something.

  15. #15 Tyler
    April 16, 2007 at 6:47 pm

    i think som city 5 should be more realistic
    likw when u send the cops to an area where crime was they dont do anythng to fix the problem
    and the graphis should be better

  16. April 17, 2007 at 1:17 pm


  17. #17 Tyler
    April 17, 2007 at 1:49 pm

    hey again
    and also i think the same thing a person commented up above earlier i think that the bridges and buildings should take mopre time to be bulit
    like real life

  18. #18 Vlada
    April 18, 2007 at 1:35 pm

    I think a good option would be that we can design buildings.

  19. #19 Tyler
    April 18, 2007 at 4:00 pm

    i tottaly agree
    because whenever u get to the pounti where u can zone high comercial zones and have it built by high commercial bussinesses i always wanted really tall and high scyscrapers

  20. #20 Tyler
    April 24, 2007 at 4:26 pm

    hey whoever said sim city was coming out in may is wrong
    its coming out sometime in august

  21. #21 Butler last to surrender
    April 25, 2007 at 2:28 pm

    Yeah these requests are sounding like the game spore now except in a city not in space like designing buildings and stuff you can do that in spore and can the guy that found the thing saying when it comes out post a link to it or something pls

  22. #22 Tyler
    April 28, 2007 at 9:51 am

    i cant get the link to whenb it said sim city was coming out
    and the exutive who said that gave no but a month
    thats it so sometime in August

  23. #23 Pravin
    May 17, 2007 at 5:03 am

    Sim City 5, needs more control over things that real mayors have control over, for example, ‘Neighbourhood Traffic Only Zones’ i dont know if you get them in other countries, but it means, cars only reaching a destination around that area can pass, it stops people from crowing small side streets.
    Also, the ability to control how wide a road is for example as opposed to ‘Street’, ‘Road’ and so on, make like a Road with 2 lanes each way
    Road with 1 lane one way and 3 lanes the other way and so on. Same with bridges u should be able to control the width, and build bridges over land, so you can bypass a road without having to build a highway. Tunnels should be able to go underground anywhere with as many exits as you want / can fit. Also they have to bring back a function that used to be in Sim City 2000, the ability to only view certain things, eg veiw roads only, or veiw zones only. It makes life a lot easier when trying to find that over funded primary school you placed in the waterfront district.

  24. #24 Kevin
    May 17, 2007 at 4:31 pm

    I really want to know when it is coming out…..I’ve heard Oct.7,August and may. So which month is it? Someone let me know…..another thing, is it going to be released in Canada? I live there.

  25. #25 Kevin
    May 18, 2007 at 3:18 pm

    Is it coming out August of 2007 or 2008? Please let me know.I’ really think this game will be fun. ๐Ÿ™‚

  26. #26 Tyler
    June 19, 2007 at 8:07 am

    its going to be realeased in august of 07
    and it should be released in canada if not
    then depends how close u are to the border

  27. #27 Tyler
    June 19, 2007 at 8:08 am

    and it looks like its going to be really good

  28. June 21, 2007 at 8:51 am

    wow a lot of ideas

  29. #29 Tyler
    June 27, 2007 at 8:48 pm

    I think in Sim City 5 you should be able to make the boundaries for where your police, fire and other emergency services patrols. Instead of that cirlce zone that doesnt cover accuratly leaving gaps in coverage. There should be a limit of how far you can expand the boundary but still letting you decide, what zones they patrol.

  30. #30 rocky
    July 13, 2007 at 9:59 am

    it would be interesting, after build huge city, a lot of designs, and finally i can drive a car along the streets of my dream city and interact with people like in Grand Theft Auto or oblivion. i dont know is it possible or not!

  31. #31 Tyler
    July 30, 2007 at 7:05 pm

    That idea is very possible. But it would take very long. And it would be very exspensive and no one knows how big the Maxis budget is for the project.

  32. September 9, 2007 at 6:33 pm

    i think sim city 5 should have a desaster like a country taking over it and should also have like somthing that lets you buil acountry and who ever has the bigger industries and commercial buildings and stuff would have a strounger army like real life with the states and stuff?sounds cool eh?know there gona steal my idea

  33. #33 Tyler
    October 2, 2007 at 7:17 pm

    Maybe, thats possible but the games name is Sim CITY not Sim county. They could make a new video game franchise called Sim Country,but it would be very difficult

  34. #34 Anthony
    October 25, 2007 at 5:06 pm

    Yes, Bigger areas to create citys, as big as you want, no boundrys, make it an option at least,, i get board after i fill every tile and my citys the best i can make it,, PLZ !!

  35. #35 Anthony
    October 25, 2007 at 5:11 pm

    wow 2006 last post lol

  36. #36 Wheels
    November 10, 2007 at 11:12 pm


    I would like to see waterfalls and mountain lakes brought back. After all, water doesn’t just exist at sea level. The range of disasters should be broadened and be “natural” and “man made”. This would make it more realistic. Aliens don’t really attack cities. To list a few: hurricanes, floods, tornadoes, earthquakes, volcanic eruptions, drought, riots, war, etc.

    Also, bring back the option of choosing what year to start our city or town in. I would like to be able to start building my town in, say 1800.

    Keep all the roads, streets, and highways, but may I suggest adding dirt/gravel roads as an option.

    Those are my suggestions for SIMCITY 5. Hope you like them. Oh, and by the way, it comes out in 2008.

  37. #37 jon
    June 10, 2008 at 8:04 pm

    if a reall sim city 5/or 6 game dose come out, In think it you shoud be able to determin at wat angle the roa turns, like it gives you an axis. you should also be able to determin the amount of lanes a road, or avenue has. the should be a bigger selection of the roads( dirt, street, road, highway/avenue, freeway/interstate. there shoud be a somthing like a building designer, on the first coppy or an addon. You should be able to creat like a resort town, ski restort waterpark, like addoing on under the gift button on sc 4.

    on the regoin map you shold be able to determin how big the city is going to be, and not onley a square, or atleast hav an option.

    the spped of the game could have like real world speed, game speed and fast, and you should alo be able to see more of the buildings be constucted andstart with the base first not the roof

    the water should not be just at sea level it shoud beable to be in lakes at the top of a mountain and have land below sealevel

    the disasters, the tornados should have rain and hail
    hurricanes that you can set up warnings for
    earth quakes that actually rip the ground
    severe thunderstoms with hail and lighning as a selection if you want itin the storm
    if you creat an earthquake underwater it creats a tsunami
    can determin tectonic plates so simaltanieous earthquakes hapen like real life
    mountains shoul be able to have snow the game should have regular weather forcasts like real life. an this is what i have to say

  38. #38 Christian Rangel
    June 18, 2008 at 3:22 pm

    i have no idea if the game has came out or where.I think if the game should come out that it should have huge skyscrapers in the high density zones.i also think that you could choose the size of the city, and the buildings.I really hope it doesn’t have dissapearing cars like in Sim city4.I also think that if your city has a lot of people that there should be alot more cars on the streets and peple on the sidewalk.I hope that the new game has options to see what a person walking on the streets of your city would see.

  39. #39 Simcity Fan
    June 23, 2008 at 10:34 am

    I am a big fan of SC4. I think a few changes to the game would make the game perfect. Like:

    Eliminate or control constant pop ups from city planners.

    Have an option for NO Fires. It’s annoying to have constant fires while you are building. Many times I’ve ended up destroying parts of my city by being on a tool (like roads or bulldozer) when a fire erupts because it shoots you to that location while you are doing something else.

    More variety with industry and commercial. Ability to give each city a personal touch that other cities don’t have. Like oil fields, lumber yards, cotton mills.

    More unique home designs.

    Endless building designs.

    More realistic reactions from Sims.

    Get special rewards as population grows, even after population is over 100,000.

    In SC4, it seems there is little to look forward to after all the buildings have grown.

    Add seasons and weather and night and day back to the game.

    New TOOLS! Like the old water tool and canal maker from SC3 plus new tools that give developing more diversity.

  40. #40 MrHand
    June 28, 2008 at 4:30 am

    I think EA has made this merchandise worth less than a bucket of dung with its last installment. A proper simcity game should stick to its roots and be based on city planning & economy etc…What they’ve done instead is, watch the City Life, Monte Cristo’s game, and try to take on the same approach with that game.

    Simcity always suffered for poor graphics, but having no alternative to the game, this issue didn’t matter. Now it does. We need to see the city from satellite view, then zoom in to birds-eye view and then zoom in again to see the city from pavement view. See the sims go to park, go to work so on…

    Now, you may say that with societies, this issue has been covered, but I don’t believe it to be a proper simcity game. I wouldn’t even download it illegally, let alone buy it.

    Another issue has been the inflexbility of the building system. Players have to use the grid system. Well, “players” don’t need this so badly. This is probably the outcome of the graphics engine, but as I’ve said before, 3D graphics would solve this issue. Not being forced to use the grid system, we could build a bridge, road -whatever- in any direction. Simcity series always (well untill societies) tried to be realistic and this could make a city whole lot more realistic.

    We need sewer system, gas system, phone line system and all these essential city infrastructure systems. We need to be able to put subway stops and bus stops on sidewalks without the need of “a block” which interferes the building lot. We need taxi stations, we need gas stations. Apart from these, we’d like weather effects like rain, fog, dense cloud, if not snow.

    Another thing that simcity4 was good about is that maxis tried to resurrect old games like simcopter and streets of simcity. Well, at least in a way. Now that the technology is incredibly ahead of those good old times, these games can be impemented and should be implemented to the new game. When a fire occours in the city, we should have the choice to go there with a chopper like in simcopter, or without any hassle, we should be able to choose to dispatch some firetrucks there, as always.

    We need a better, living city. We need to
    see every micro detail of the city that we manage on macro dimensions. We need to read the news from the newspapers that are scattered around the city streets as well as the news ticker. We need to drive in our own city.

    In short, if it would be, in the latest game, we need to own the city.

  41. #41 Justin
    June 28, 2008 at 4:50 pm

    I really want to be able to create bridges diagonally, or bending bridges. I would like to have roads the whine and bend that dont have dynamic angles (45 degrees). I want to create cool subdivisions, like in the opening theme of the television show Weeds on Showtime. I would like drug busts to tackle. I would also like a pipe grid. So when laying pipes you can click and drag and create a matrix of pipes in one swoop. I hate laying out pipes and this would make it faster. Or do away with pipes altogether, and just make a budget for pipes that can fund the invisible infrastructure as you grow the city out. Roads and bridges I think are what needs the most improvement past the pipes. I love the new bridges is SC4 and would like to see even more bridges like cable stayed. But mainly I want zones to find the road better and not add-on chunks where their arn’t roads. Vector roads would be fantastic. I cant say it enough. Superhighways with “fly-over type interchanges would be fantastic.

    I would love to see “green technologies” in the new version. Biofuel power plants, less requirement nuclear plants (love the cooling towers) Nuclear fusion plants, varying sizes of wind turbines with options to build wind farms.

    I cheat in the game constantly because it is my goal to make the city exactly how i want it and dislike the element of weather or not the “people like my mayor performance”. I just really want to build a perfect utopia, complete with projects and an inner city to your suburbs and prefab housing.

    Maybe for the new version you could have your team of programmers hook up with other companies and get permission to put Mc Donalds, In and Out burger’s, Starbucks, Walmarts and such in the game. Have them pay you to use theor buildings in the game and market it to them as a new form of advertising to your gamers.

    But again I really want better roads. A feature where you can draw a line on screen and like Macromedia does, smooths out the line and converts it to a road, avenue, highway, or bridge. Dirt roads and alley ways would be cool too.

  42. #42 Justin
    June 28, 2008 at 4:52 pm

    ooo! a theme park would be cool as well. But as far as subdivisions and roads, see this link.

  43. #43 SiMMANiA
    July 1, 2008 at 1:44 am

    Simcity 5? I want this game is full-feature version. Like graphics (sunny, night, shadows, etc.), add feature of advanced U-DRIVE IT! (it avaiable on simcity 4 rush hour), playing by TIMELINE (building themes followed by timeline (such Classical at 1800, modern at 2000, robotic at 2500, … And advanced DISASTERS.. like plane crash (crash on skyscraper, crash on village,), bomb, big bank robbering, TSUNAMI, and if you bored with your city, you can start your DOOMSDAY or “end of life” at your city, and that make big disaster, no civil at your city again. thats all.

  44. #44 Rangel Robinson
    July 6, 2008 at 2:47 pm

    I have read up to #36 and for the most part I agree with all the ideas. I love the new add-ons for SC4 Rush Hour but I also think that EA has done away with great features from the last SC games. I don’t like that lanes for roads are predetermined and I can’t make 8 lane roads 4 going one way and 4 the other. Ground highways should be able to connect to elevated highways same goes for the elevated trains. I want to have more control with placing bridges, like curving them or even creating land bridges you don’t always need water to be there. sub-way stations should not pick take up a square on the grid, it should be on the sidewalks. I pretty much agree with every one from #36 to me. I also ate the fact that even with a police station next to the airport, there’s still so much crime. The military should do more than just provide jobs. I think in SC 2000 you were able to use them to stop protests (still don’t know how I did it). Disasters should occur naturally and when selecting an area to build, the types of disasters for that region should be displayed. Technology needs to improve, make it look like the sims are actually learning something (futuristic looking buildings). Bigger building regions (highways, airports and other government buildings take up a lot of space). Also I don’t know why they would show that there is crime by the military base, it doesn’t really make sense to me unless they are steeling and killing each other. Last but not least, elevated trains should be able to go under or over elevated highways.

  45. #45 Daniel
    July 6, 2008 at 2:57 pm

    For Simcity 5, the God mode should not be divided in cities, so it would be easier to do the landscape. We wouldn’t constantly be switching cities to build a long mountain range. The player should be able to divide the region only after he has done the landscape.

    In the mayor mode, the buildings should be better scaled one compared to the other. There should be a possiblity to build very large streets (more than 2 ways each side). There should be an option to build commercial centers that grow in surface with city population (provided there is unused land besides it). The airport and the port should also grow gradually with city population.

    In the mayor mode, we should be able to see what lies beyond the city limits, so as to build residential lots next to residential lots, etc.

    How about one-way streets that changes directions depending on the time of the day (morning commute vs evening commute) to help reduce congestion.

    There should be missions that carries you to other cities in the region. There should be more various missions (i.e. one each for municipal and international airports, etc.).

  46. #46 robb
    July 7, 2008 at 9:21 pm

    I agree with what everyone else has written. I would also like to see more industries like mining, logging, etc. Also I think there needs to be post offices, gas stations, grocery stores, different types of stadiums, and 6 lane avenues for heavy traffic in commercial areas.

  47. #47 Phil
    July 11, 2008 at 2:26 am

    I liked the concept of SC4 Rush Hour and I think SC5 should go on with that. But bus and subway stations were too unrealistic (I only say: there were no stations on the pavement) and there has to be more types of streets. Give us Bus Lanes, let’s choose us which kind of tree will shown up on the streets, give us tunnels to pass under a city to reduce traffic and things like that!

  48. #48 Sam Bonney
    July 11, 2008 at 6:02 am

    When will Sim City 5 will coming?? How’d you find out this info??

  49. #49 Nat
    July 12, 2008 at 2:23 am

    I would like to be able to bid to host the Olympic Games or a World Cup. I want to have to get my city to a standard that would allow these attractions to come to my city. Ensuring I had good enough transport to get the people too and from the games, whilst ensuring the games would be ‘Green’.

  50. #50 Mystery
    July 12, 2008 at 6:21 pm

    Hey I have some ideas people.

    1st, Power… (Justin nuclear fusion is hydrogen… I think)

    Wind, Coal, Oil, Natural Gas, Solar, ( should be available at start though) Nuclear (reward) Hydrogen (aka nuclear fusion also reward)
    Now… Water? Ya like 8×1 dams and water-mills. How about Biomes Energy? Next…

    2nd… Water

    Cheap pipes… Burst easily but cheaper. Great for young cities.
    Neighborhood well… Doesn’t produce much water but gives cheap water to a small amount of land. Next…

    3rd… Sanitation

    Small incinerator… reduces city garbage by 5 % but produces some pollution. Next…

    _Civic Services_ (Remember old stuff stays!)

    1st… Police

    Police Academy… Acts as a high school and large police station together, also makes police more affective over time.
    Radar Station… While making police more affective, can greatly reduce crime with even a police kiosk next to it! It costs a lot though… Next…

    2nd… Fire service

    Firefighter Academy… Acts as a high school and large police station combined, also makes fire stations more affective over time. Sorry only one for fire… Next…

    3rd… Education

    Police & fire Academies

    Academy… Like a college but increases EQ more and also increases health, and decreases crime (no fire reduction).
    Local Art Museum… Gives EQ but not as much as a Major Art Museum.
    Science Museum… Extra Mayor Rating (from kids) but costs more and doesn’t give quite as much IQ as other museums.
    Middle School & Large Middle School… Extra IQ to mid ages kids.

    4th… Health

    Safety HeadQuarters… Large Hospital Fire Station and Police Station together.

    5th… Other

    Post Office… Extra Mayor rating and attracts extra Commercial Office.
    Grocery Store… Requires at least one farm but makes people happy. ๐Ÿ™‚

    _New Ordinances_

    All of these ordinances are expenses! /!\

    1. Anti Litter Campaign: Reduces garbage by 20 %, Mayor Rating
    -5. Cost: $ 30 + 0.001 per Resident

    2. Arbor Day: Enviroment is better, Mayor Rating +5 Cost: 0.01 per Resident.


    1. One Way Streets… Like one way roads but less traffic.

    2. Private Streets… Force traffic to go around letting only people with houses on that street to go through.

    3. Large Avenues… Lots of traffic space but takes up lots of spaces and cost a lot.

    _Other Comments_

    1. Work on Graphics! Its lags a little when you scroll too

    2. Make graphs more clearer and add more.

    -God Mode_

    1. Add a few more tools for terra-forming.

    2. New disasters! Avalanche (Only works on Mountains).
    If you do an earthquake underwater a tsunami forms.
    Man Made Disasters… Plane Crash, Riot, Terrorism
    Natural Disasters Mudslide, Flood ( 5 feet added to sea level ) Tornados and Hurricanes you can choose strength. And Blizzards And Sickness too

    Hey I think Sim City 5 Will be Awesome! My names ??? and I’m signing out.

  51. #51 Mystery
    July 13, 2008 at 6:08 am

    ๐Ÿ˜€ The timeline would be cool. Like colonial, (1700s) Classical, (1800s) Near Past (1900s) Present (2000s) Space Age (2100s) Robot Age (2200s) ๐Ÿ™‚ and so on laugh out loud

    Also roundabouts and road overpasses would be cool!!

  52. #52 Mystery
    July 13, 2008 at 2:42 pm

    Oh and people maxis abandoned sim city 5 but they might continue supposed to be done by 2010 if they do

  53. #53 Aegbv
    July 14, 2008 at 12:14 pm


    1.Nucular Power station Bigger boom.
    2.Choose city perimiter.
    3.Mayor dies of old age.
    4.Weather change.

  54. #54 Mystery
    July 14, 2008 at 1:28 pm

    Hmmm Yeah thats good. Weather change like sun rain cloudy?

    Waterfalls streams yep yeah footbridges and road footbridges yep good Mayor dies but new mayor replaces him ok i agree choose perimeter thats get so annoying lol like limited spaces?? just dumb.
    And i want smaller boom though for less radiation. lol. water dams and watermills and burning biomass. great ideas! Except i dont want everything to blow up with nuclear!

  55. #55 stewie
    July 15, 2008 at 9:24 am


    -i liked the idea mystery had with the post offices, perhaps you would need those to do business with neighboring cities or something?

    -something has to be done about the landscape tools, on SC4 you have to keep moving from city to city just to biuld a mountain range say. you shuld be able to create a terrain much more easily

    -bridges and tunnels where we please. bridges so that roads dont have to be affected by crossing a train track or something.

    -we should be able to choose what sizes our cities are with out having to be dominated by already placed squares, possibly we should get to choose they shape aswell? instead of just a square all the time

    -graphics and lag, better graphics, less lag. sounds stupid but if it were possible it would obviously make the game a hell of a lot better

    -its not a major issue, but i read off of some guys post earlier about having a “real-life” difficulty setting,e.g. bridges taking years to build instead of a matter of seconds. it think that would be interestign to have a play around with so im up for adding that in.

    -finally, customization. we should be able to design our own things, such as skycrapers, bridges, etc. e.g keep the biulding the way it is, but clicking on a house or a skyscraper, it gives us the option to customise it and tweak it around so we can have it the way we want to look.

  56. #56 Mystery
    July 15, 2008 at 12:38 pm

    Hey stewie the post office business deal attracts commercial to your city Ok? Theres also alot a of new business deals like wal-mart and so on. I agree about god mode!! When you first make a region you can terraform everything. Then you choose a place to cut out and start building!! Wouldn’t that me be cool!

    Yes everything can be tweaked to exact preference in sim city 5… I think…

    Yeah bridges and tunnel can be built where ever you want, and roads will make ramps over highways and avenues!

    I agree make everything lag less but i know we can never fix that on slow computers though. ๐Ÿ™

    Thanks for posting!

  57. #57 Mystery
    July 15, 2008 at 2:57 pm


    This section will be all about god mode.

    First, new terra-forming tools please! Like stream, waterfall etc. and water shouldn’t only be at sea level! Also earthquake faults too.

    Disasters!! Yay (wait a minute…)!
    1st. Severe Thunderstorms, storm that lasts one day pummels town. Buildings collapse eventually.
    2nd. UFO, Sends UFO that kill people and destroy buildings
    3rd. Robot, Random building turns into a robot and destroys a few other buildings.
    4th. Fire, Sets buildings on fire.
    5th. Lightning, sets buildings on fire and/or makes them collapse.
    6th. Tornado, Destroy buildings, depending on how much strength you gave them.
    7th. Avalanche, only works on mountains. Makes anything on the mountain collapse.
    Ok thats it… for now!

  58. #58 Mystery
    July 20, 2008 at 8:09 am

    Hurricane is like tornado. but is larger and doesnt give as much damage.
    Earthquake either collapses building or makes them shot somewhere else on the city space. Also if you make one underwater a tsunami goes toward everywhere in a circle. Well arent these disaters cool? lol

  59. #59 2easy4insane
    July 22, 2008 at 12:55 am

    i’am in indonesia .


  60. #60 reece
    July 22, 2008 at 10:22 am

    im thinking a highway system. ya ya ๐Ÿ™‚

  61. #61 SimFan
    July 22, 2008 at 3:51 pm

    Buildings and city planning:

    Similar to Simcity Societies, buildings should be be determined in architecture. The cost of a structure (res/com/ind) should be based on things like energy consumption, style, size, type (res/com/ind), industry. Also, each building should provide details such as total commercial jobs for each class, nature of business conducted, amount of water/elec/gas required, amount of annual tax collected, and any business deals they have with the city of region.

    Taxes should also be run like this. Energy companies should be taxed more than banks and law offices.

    Each city/region should have it’s own unique characteristics such as Alberta Canada has Oil, while Florida has travel/tourism. This would create some things cheaper in some regions than others (ie: elec, building construction, water, shipping costs). What will encourage your city to grow is to develop several other cities simutanously and create business/resource deals that would allow your city to develop.

    I could go on with lists of ideas but will stop there. Hope to see it soon as SimCity Societies was not worth the money spent.

  62. #62 Mystery
    July 23, 2008 at 5:05 pm

    First off, reece highway systems exist!!! ๐Ÿ˜‰

    Also i agree to everything simfan said!

  63. #63 Bob
    July 26, 2008 at 12:28 am

    I think the zoning system should return, except with the features …. well featured, in societies, like if the “feel” of your city changes (for example from a farming town to a industrial town) the zones should automatically demolish and rebuild to the new theme to give it the right feel.

  64. #64 Dale
    July 26, 2008 at 1:37 am

    more zone types and styles that you dont have to download and the zones should adapt to other zones like if theres apartments then the other zones should adapt, also make getting rid of pollution easier like making a underground tube that can lead from an industrial zone to another city of which you can release pollution, but at a price ๐Ÿ™‚

  65. #65 Mystery
    July 28, 2008 at 9:25 am

    bob zoning system is still there, because societies isnt real sim city.

    a pollution tube… do those exist? We can only put them in if they exist.

    And theres a new tax system! First off, there is the property tax, which is in sim city 4. Theres also sales tax, energy tax, income tax, and lots others! Its really cool!

  66. #66 Ananze
    August 4, 2008 at 7:02 pm

    for simcity 5:
    I missed some of the surveying options from simcity 3 (or was it 2k) There was an option which showed the zones AND parks/schools etc. It made it easier to see where space was available. In sim city 4 , when viewing the zones i dont see the public areas.

    hi-tech/dirty industry. It’d make more sense to actually zone for dirty industy and clean industry instead of low/high density.

    – in SC4, harbors are too small and do too little to stimulate industry

    – monorails/elevated rails in the middle/over avenues.

    – city should be able to offer free public transport

    – easier underground construction for say avenues, rail, highways.. tunnels dont need mountains to be dug.

    – plant more than 1 tree! or something like a city office which plants a number of trees per month automatically, at a cost ofcourse.

  67. #67 Simcity5
    August 7, 2008 at 4:26 pm

    I agree with most of the suggestions above, especially those of “mystery.” I also think that the circle of protection for fire or police stations, etc. should be larger, because fire stations and other public services are farther apart in real life than in sim city 4. I also think water should be able to come from mountains and make waterfalls too, so if you want a mountain stream, you dont need a huge valley. Make hydroelectric power available again like from sim city 2000.

  68. #68 Mystery
    August 10, 2008 at 7:03 pm

    Ok, that sounds great sc5. I hope they will be able to program hydroelectric. Also they are making tidal power plants ๐Ÿ™‚

  69. #69 toad
    August 10, 2008 at 8:21 pm

    maxis gave up working on sim5 because it was getting too complicated. they might get back to it because of how much everyone didnt like societies, but i dont know. but in the way of making it less complicated i have a few ideas, but again this might be in the direction of a whole nother game.

    bring back the RCI, maybe R creates demand for C, C for I, and I for R. but take out RCI zoning. instead, the player must buy large plots of land and set how high buildings can be built (like zoning), but each plot of land remains separate and can be named something. each plot of land is a “neighborhood” or “district.” in a purchased neighborhood, the player can build buildings, &/or the game can build buildings if the player gives his/her consent for that building. consent, or “autobuild” can be turned on or off, and a pop up window asking for consent can be turned on or off.

    if a player builds a building, he/she pays to build it, and he/she owns it, and may lease it or sell it to the game. if the game builds a building, the game pays the player for the plot of land to build it on, owns the building, and may lease it, or sell it to the player. im going back and forth on weather to include traffic and road connection because in some cases, its ridiculous. if we want to make the game less complicated when it comes to traffic, roads could be for the purpose of building. say that maybe the game only wants to build commercial buildings on large roads, and residential and industrial on small buildings.

  70. #70 Mystery
    August 11, 2008 at 4:19 pm

    You buy all the land buy cutting out your piece of land that you want. And mayors don’t build houses. The people order workers to. Or the build the subdivision for people to move in when they want to. SimCity5 will be very real. But I you buy all the and when you cut out the piece of land you want. I suppose you could buy more outside what you cut out, though. Thanks for posting we might be able to use them.

  71. #71 Mystery
    August 28, 2008 at 8:34 am

    Ok! Final Power Plants!

    Coal, Oil, Natural Gas, Wind, Solar (Photovoltaic), Solar (Heated Water), Geothermal, Incinerating (Waste to Energy). With requirements we have these. Nuclear Fission, Breeder Nuclear Fission, Biomass (Farm pop. 400), Thermal, Tidal (Two Kinds), Hydro-Electric, Microwave, Nuclear Fusion.

    Sounds good? That is what I want–Variety.

  72. #72 Simgeek
    August 29, 2008 at 6:03 am

    In SC5 you shuld have three mode an easy mode,where you culd build a city with out any money limits then you shuld have a medium mode where you culd build a city with a 1.000.000$ of starting money and you shuld have a hard mode where you culd build a city whit a starting budget of 500.000$

    And in SC5 you shuld have a time watch that runns as a normal watch in real life

    Does sombody now when SC5 will com out in Europe becaus i live in slovenia its a country close to germany an italy

  73. #73 Simgeek
    August 29, 2008 at 6:13 am

    In the god mode you shuld have more animals not just wild aniamls horses and wodland animals you shuld have flys birds….

    And whay do all animals in SC4 run in the direction of wather

  74. #74 Mystery
    August 30, 2008 at 10:19 am

    SimGeek: Sounds ok. Like: Beginner: $ 100,000,000 Easy: 5,000,000 Medium: $1,000,000 Hard: $500,000 Expert $100,000.
    Sounds Good? I agree about animals.


  75. #75 K-sim
    September 6, 2008 at 7:33 am

    The most important direction for SimCity 5 is to make it both more realistic (i.e. harder) and easier. The best way to do this is to have ‘useful’ advisors, such that the game would practically build its own city (though not necessarily a very good one). The advisors could then be turned off (preferably they would have different levels) as the user desires.

    So, for example, with the utility advisor on ‘max’, water pipes would automatically be laid down, power plants be built, power levels be adjusted, etc. according to whatever the advisor thought best while you focused on building your fledgling city. Later, you may want to change things, for example as pollution becomes too high, and turn off the advisor.

    This could apply to other aspects as well. For example, when placing a brdige, you could accept the default configuration, or create your own ideas in a spore-like fashion. Rather than laying out individual zones, you could take some default configuration and plop down an entire sub-division fully formed.

  76. #76 Fulbert
    September 7, 2008 at 2:08 pm

    The idea of giving up tiles is very interesting but a bit too challenging from the developers’ point of view. Say, is there going to be a convenient way of zoning without good old tiles? I’d suggest borrowing the Photoshop Marquee Tool for zoning but I’m not sure if it’s going to be really convenient.

    I’ve wanted to build roads at any angle, RRT3-style, for quite some time, and abolition of tiles will probably allow for this. But this may lead to some problems as well. For example, how are buildings supposed to align to a very sharp-angled cross-roads? I’d suggest designing a semi-automatic architect tools that could design buildings like Flatiron Building in NY. This could be quite a hell of a job, but come on, wouldn’t it be fun if it worked?

    I’d also suggest implementing a sandbox mode for more casual players. Many people get frustrated with the game as long as they cannot just plop a dozen skyscrapes in the middle of their village. Sandbox mode could be a compromise between a huge money-bringing army of casuals and a small pack of hard-core virtual mayors:-)

    Gving cities some bonuses based on the terrain they’re situated in is a great idea. I’d develop it and add some other bonuses and penalties based on the country’s economy or political regime. For instance, A city in the heart of Communistopia would probably develop in a way very different from a Libertistan megapolis. Free market and planned economy, different quests from the National Authorities, different Architecture Styles and so on. This could make every city unique and interesting to develop.

    And to conclude, I’d also add a new disaster – war. This stuff can screw the city up pretty badly.

  77. #77 Mystery
    September 14, 2008 at 2:34 pm

    Yes Yes, all sounds cool. Nothing to comment on!?

  78. #78 Fulbert
    September 18, 2008 at 3:52 pm

    Yeah, and I’d also remve that U-Drive-It system. It’s just a stupid console-ish minigame that takes time to design and program and doesn’t contribute to the citybuilding at all.Instead, I’d do something about cars and sims disappearing into thin air in the middle of the road – that stuff is irritating and breaks the feel of reality of the city.

  79. #79 Mystery
    September 20, 2008 at 7:54 am

    Hmmm… Why?? 2. I hope they could fix all those graphic problems…

  80. #80 Raymonde
    October 4, 2008 at 8:34 pm

    1, 3D Free Rotation like in Sims 2, fantastic with a camera tool wow

    2, Remove the thing called Tiles. i reli hate that. May be the programmer can consider, using a tiny tiny tile. and roads should be of all angles? i dont like always multiplier of 45.

    3,like mentioned, harbour, airports should have a better stimulation to economy. and bigger. like in SC3 u drag a zone and pop!it is filled with harbour. with a flexible shape.

    4, may be this is too fastidious but industrial zone should contain some items like government tax office etc. and business zone.

    5, Yeah i think the terrain design should be like:
    Design the whole world–>zoning, defining cities, not necessarily square–> then play a city.

    6, May be Maxis can introduce other in Post-Industrial Revolution period.just like a mod.then gradually the city evolve into a modern one……..with a Victorian train station, Cathedral etc~~~~~i think the underlying social mechanism of old cities wouldnt be too different from modern ones isn’t it??

    8, Introduction of Sims2 building and lots!! as they are just rectangular i see no reason why not.

    9, more sorts of items, like more kinds of train stations, more kinds of statue: like a bronze horseman and great philosophers etc~and some kinds of Greek buildings.

    10…may be this is harshy for the computer, but i would like if i can set a few cities Auto-Run while my city is running here..So that when my city grows other cities grows too!

  81. #81 Lasse
    October 16, 2008 at 10:25 pm

    Ability to choose three world zones. America, Europe/Africa and Asia/Australia. Were they build Football/Baseball stadiums in America, soccer stadiums in Europe/Africa and maybee athletic stadiums in Asia/Australia. Depending on the city size the stadiums will be bigger and bigger. And I also like the idea about olympics. Ability to build indoor stadiums must also be included.

    And then choose if its a warmer or cooler climate. This means that if you have choosen a cooler zone you might have mountains and snow and frozen lakes so you can build a skicomplex and so on. And if you have a warmer climate you can build beaches and things for boat activities.

  82. #82 Rholmes
    November 21, 2008 at 12:33 am

    SC5 should be very complicated,
    It should cost hundredes of millions to make and it should keep player interested for a life time. I’m talking about a game that changes with the time, that can be played online to build a world of cities.
    This game should help solve real trafic issues and energy problems.
    Players online should be able to elect a city as a capital and have to pay taxes and get help in reteurn for disaters and poverty.
    The game I invision would be the one that changes the would in which we live.
    Lets face it SimCity Societies was a joke, I would like to manipulate everything, combine and delete.

    With the tecnology avaliable this should be a breaze….

  83. #83 Armando
    December 2, 2008 at 5:56 pm

    If Maxis is in such big trouble and losing money from their decision to ditch SC5 and release Sim City Societies instead, they’re going to have a VERY difficult time competing with Cities XL, which already has a projected release date. I feel like I have a solution that might solve this.

    Instead of putting all the pressure on Maxis to develop all these features themselves, they could simply focus on a more detailed and customizable programming infrastructure that would allow players and third parties to create their own tools for the game.

    There are websites on the internet where third-party lots, building sets, enhanced transportation tile-sets, and hybridized buildings/lots with customized functions can be downloaded for Sim-City 4. Several of the ideas that people have asked for in the comments here so far are can be downloaded for Sim-City 4. Players and enthusiasts made them with the free, downloadable development kit. Maxis doesn’t have to take on the immense task of creating lots, power plants, transit stations or skyscrapers to please each person interested. All they have to do is provide an adequate framework for others to do it.

    The game has to evolve from being a game-simulator, to being a TRUE simulator. The most important thing here, I believe, is to change the tile system. Let me build roads in whatever shape I want, barring the absurd (like one that doubles back on itself). Allow for the full, or near full rotation of buildings, so that they are not bound to face only one of four directions. Change the restrictive zoning system to allow for multi-zone buildings, and mixed zoning. I want high, medium, and low density residential, commercial, industrial, high, medium, and low density mixed zones, where any 2 or all 3 of the available zones can be allowed to develop, and I want to be able to zone city ordinances as well, where I can change parameters for zones of my choosing such as building height, green requirements, and whatever other ordinances or taxes anyone else can dream up. I can go on forever, but that’s all for now.

  84. #84 Armando
    December 3, 2008 at 2:20 pm

    They don’t have to do away with the tile/grid system all together to make the game successful, but it would help if they increased the resolution of it. A grid made of 1/16th, or even 1/8th the size of the tiles the current grid is made of would make the game flexible enough to satisfy most people. Such a system would make it possible for a player to expand or contract the width of roads by number of lanes, or do the same with sidewalks. It would allow for curves in roads, for more scenic and realistic suburban areas.

    The problem of lot shapes can be avoided by having the lot size for low density homes and businesses limited to only the size of the building itself, and having the game generate the surroundings, add props, etc. For example, the game would solve the problem of where to fit homes around a very curved street in a suburban area surrounded by low-density residential zones by placing the houses at reasonable densities, depending on wealth (as it does already) and filling the space around it with grass, or dirt, or a highly manicured hedge garden, or whatever. It could do the same with low-density commercial, and surround the low density buildings with parking lots, filling the irregular spaces between street and objects with grass, or whatever props the player has installed for the zone.

    Medium-density and high density would work the same way, and spaces between buildings and irregular spaces would be filled with parking lots and appropriate props, barring the development of buildings too close together until adequate transit systems or parking accommodations are developed.

    All this talk of simcopter or enhanced rush hour missions is silly. Personally, the rush hour thing just gets in my way. It’s dumb and I just do it to get the rewards. They shouldn’t waste resources on programming that silly stuff that has nothing to do with city building. They SHOULD:

    1. Accept bids from third parties for the rights to use SimCity’s file formats in their own games, allowing another developer, if they choose, to create a SimCopter type game, or whatever.

    2. Make another Sims game, but one that focuses on allowing one to interact with the city. The Sims has been Maxis’ most successful game, if people will still buy it, then do that. Prepackage the game with a few prebuilt cities, and a simplified city-creator that doesn’t deal with all the minutia of a classic Sim-City game, but in turn, of course, is more restrictive with your creativity. City-creator doesn’t have to be fancy. The focus of this game isn’t city building.

    3. If all else fails, and there is no budget for in-house development, but there is also no demand from other developers, and no bids are received, then open-source it. If they aren’t going to work with Sim-City anymore, they may as well just make their proprietary info, code, and file-formats open source and usable by the public under GPL. Why watch Sim City disappear into the dust of history when it is a successful but underfunded idea? Give it to the people. The Maxis name will survived attached to it.

  85. #85 Enrique
    February 5, 2009 at 6:56 pm

    I believe that Traffic Giant is a great (and VERY addictive) game, but lacks the infinite capabilities of SC4/5, such as combining cities (an idea I like very much). Therefore, I wish I could see in the Sim series some bus/train/tram/waterboat route creation capability, and the ability to see actual vehicles moving thruout, as in Traffic Giant, not the ghost vehicles in SC4/5.

  86. #86 Jason
    February 8, 2009 at 5:49 pm

    I think a couple really cool additions would add to the realism of the game. 1) How about adding the ability to have festivals and special events in your city. Like music festivals, Fairs, Air Shows, etc. The events could help increase city income. 2) Road Construction!!! Every City has it and it has a real impact on traffic. You could be able to have road construction and actually have to detour traffic around and deal with the traffic problems that come with it. 3) Elections. You could add a new mode instead of just free play where you are in power fot all time. Have a game mode where you play mayor but you have to keep citizens happy enough to win the mayoral election.

  87. #87 Mystery
    March 5, 2009 at 12:49 pm

    I would like to have more types of road, boulevards, dirt roads, etc.

    And more power plants, like I said earlier.

  88. #88 Bushy
    March 7, 2009 at 2:23 am

    1) Pre-placement planning:
    There is nothing worse (especially as a beginner when this will more likely be the case) than spending $20000 on placing what should be a simple road/rail layout because the pieces don’t behave as expected or the terrain is to uneven/changes all the time.

    If we could pre-place a number of tiles until we had achieved the desired layout, calculate the cost (as in the cost for the actual tiles chosen, not the tiles used in intermediate results) and then confirm the pre-placed layout to add the layout to the city.

    You could even allow a subset of a pre-placed layout to be built, planning for things like rail and highway long before it is affordable. This would be more useful for advanced users who know what will be needed in the future. This approach is not far from what is done in real city planning.

    2) The ability to run the application windowed or in the background:
    Sim City is a slow game, with lots of waiting involved while things grow (or die).

    It would be nice to be able to have Sim City running, leaving the city to grow based on what you had planned allowing you to browse the internet, listen to music, or what ever else you can do on your computer in short stretches.

    This gets over the bore factor where all you end up doing is staring at the screen, clicking at random things waiting for something to happen.

    If the application was run in the background it could present and overview of what was happening on a small chunk of a widescreen or second monitor, notifying the user of critical events (low power, low water, running out of zoned space, disasters etc) and pause the game or go back into the full view. Obviously this presents some coding challenges and possibly stability issues (switching in and out of a full screen 3d app is not necessarily harmless as it should be) which should come first and foremost to this feature.

    3) Better cross city resource management:
    Neighborhood deals are a wonderful thing; but they do not go far enough in promoting a nationwide approach to government.

    In Sim City, if I had cities A – B – C and wanted to connect A to C via a highway, B would have to pay for it. Much the same with electricity and water. If anything B should get a small cut of the money for providing resources between A and C. Although there would have to be an overhead involved in each border crossed to promote use of local resources.

    This sort of idea leads to a federal government type approach where each city should be relatively self sustainable but able to function at a loss as long as the nation as whole can support it. Again this helps with the provisioning of expensive infrastructure such as highways, bridges ports etc and allows for small towns to exist in an otherwise crowded nation.

  89. #89 Marc
    March 9, 2009 at 3:07 am

    Mixed Use Zoning – Residential/Retail; Office/Retail Resi/Office/Retail. Hotel zoning. Make it more real.

  90. #90 Wiseman
    May 16, 2009 at 2:29 pm

    I think that sim city 5 needs to be more realistic. I agree with marc in the zoning statment, but the one thing about sim city 4 that i hate is that in real life cities don’t own water and power companies they are private industries. The ability to poll citizens on where to put stations, roads, dumps, ect. I would also like if they turned the regions into more like countries.

  91. #91 Assault14
    May 18, 2009 at 7:22 pm

    Another thing is your not making any profit from the Power, and water plants

  92. #92 Mystery
    May 22, 2009 at 9:26 am

    Yeah there should be energy fees. And the zoning things the above person suggestion would be awesome.

  93. #93 Ed
    May 25, 2009 at 3:34 pm

    Zoning parks?

  94. #94 Wiseman
    May 27, 2009 at 3:29 pm

    Zoning parks would be cool because no parks would be unique. I would also like to see another building build structure that is more realistic, maby start from the groung up this time?

  95. #95 samster
    June 10, 2009 at 12:03 am

    often when zoning land, trees are automatically disappeared. if trees doest disappeared after zoning it, but after buildings take place would be nice. more trees, so no need to plant them.

  96. June 10, 2009 at 12:13 am

    – Integrate SIMCITY, the SIMS3 & Societies as expansions for each other. Please finally put the SIMS back in S.C. as was originally planned.
    – importing law enforcement, science, medical, criminals, athletes, etc. from SIMS3.
    – Ability to use S.C. to make SIMS3 towns/locations

    – Faster way to move between cities when building regions.

    -Please bring back and integrate the followining into SC5: STREETS of SIMCITY, SIMCOPTER, SIMTOWER, SIMFARM and anything else you can think of. Please release as many expansions for S.C. as the SIMS gets.

    -Snowstorms/events that can shut down traffic between cities and shut down traffic in cities.

    – Returning to real 3d, first person view, gameplay in SIMCITY so you can once again go into your cities (Not that disaster called ‘U-Drive it’).

    -greater range of control on terra-forming tools.

    Anyway. I would like to see all SIMS games work eith each other so we can reach SIMSNIRVANA. ๐Ÿ™‚

    Thanks for some great years. Looking forward to the future.

  97. #97 HannoDB
    June 18, 2009 at 10:33 am

    I think some of the things people wish for are quite unrealistic. However, I believe the following improvements on SimCity 4 should be achievable:

    1) Make bridges and tunnels generic. In other words, you should build a bridge, and then place rail/road on top of it manually. This will make subways obsolute, as it is essentually a train in a tunnel. Allow bridges to be build on land, and allow the user to change the direction and altitude. This will also allow the user to create custom and novel Highway junctions.

    2) Changes all public buildings to zones, like the Ports and airports in SC2000. This will make each school, each hospital, each police station look different, plus they will no longer need to be on square plots.

    3) Remove those annoying automated streets. I like the idea of streets, but I also prefer to micromanage their layout. Street layouts play a mayor role in the feel of the city, and I don’t want it automated.

    4) Get rid of the reward system, or cut back on it. I should be able to build a stadium whenever I feel like it.

    5) Allow for main roads to be updatable. Mainroads should start as streets with a road reserve. Later on, you should be able to select a section of street and update it to road or avenue.

    6) Disasters in SC4 is a mess. Most disasters are unrealistic, and even when you allow disasters to occur spontaniously, the only thing you ever get is fires, turning the game into Sim Fire Truck! Disasters can be approved by :

    6.1) Including more realistic disasters, such as flooding and hurricanes.
    6.2) Allow the user to select which disasters should occur spontaniously.
    6.3) For goodness sakes, people, volcanos do not just jump into existance, and then die out for ever!!! “zone” an area as volcanically active, so that repeated erruptions can occur at the same place. Lava should also change the topography.

    7) Place a water source above the water table, and determine the volume. Let it automatically follow the contours of the map to the lowest level. Flooding disaster can created by incresing the source volume.

    8)Allow for religious specific buildings in residential areas. It might be a good idea to allow the setup the religious demographics at the start of the game.

    9)Pedestrians should be able to cross empty land, as well as public areas such as parks.

    10) Bus stops and sub stations should be placed directly onto the road, instead of occuping and entire tile next to the road.

    These are some of the minor adjustments which will turn SC4 from a great game to an excelent game. I’m sure I can think of more, but these are the most pressing issues for me.

  98. #98 HannoDB
    June 18, 2009 at 10:35 am

    By the way. Does anyone know if they’re planning to create SC5? (Societies does not count as a version of Simcity!!!)

  99. #99 HannoDB
    June 18, 2009 at 10:37 am

    Ah, one more thing: Regions1:

    1) Start with a single city, and allow the user to add regions as needed.

    2) Allow the user to decide on the size of each region. (By the way, there is a easy hack to change all the plots in your region to large)

    3) Bring back the automatic landscape generator.

  100. #100 Mark
    June 19, 2009 at 3:04 pm

    How about an easy way of making a building modular. Hear me out here:

    When you click on ‘school’, a construction menu will be brought up with different categories:

    Buildings (admin building, school building A B C D, cafeteria, indoors gym, library…)

    Departments (art, music, media club, theatre, science labs…)

    Sports (football field, tennis courts, basketball courts…)

    Miscellaneous (parking lot, picnic area, pond, paths to connect buildings, open grass area, trees…)

    See this way certain buildings (schools, universities, hospitals and some others) would be unique each time you build them. You could choose how big you wanted it by changing the number of buildings, bigger = more expensive though. Specialise your schools and unis in different areas (cultural, athletic, scientific??) with consequences on your city……
    Also, if you didn’t want to decide each and every time you could set the size and buildings and click “random generation”.

    What do you guys think?

  101. #101 Mark
    June 19, 2009 at 3:15 pm

    Oh and add to that the possibility of rotating the buildings, placing them wherever inside a pre-designed perimeter, to choose the paint job (white, red brick, grey…).
    It would make each building unique. Obviously for some buildings it wouldn’t work..

    For hospitals:
    admin building, ward 1 2 3…, Emergency Room, cafeteria, shop, park, pond….
    and when you get a more educated population, you could choose to have a building for plastic surgery, neurosurgery, general… in order to attract more people to your city for healthcare = more profits!!

    modular university:
    admin, departments (art and litt, science, medicine, media, education… each would have consequences, depending on what your university specialises in), campus, international campus, open grass areas….

    modular camp ground:
    welcome area, log cabins, tent area, caravan area, fishing spot, rent-a-canoe/kayak, place hiking trails, canteen, relax-room, sports grounds…
    and then ordinances like import an animal to attract more visitors, set up a summer camp… and if you imported a bear, the bear would live in the forest around the campsite, you could see people rafting down the river if you had a canoe place, see tents during the summer if you have a tent ground…

    The same idea could apply to beaches, airports, ports, parks in general…

  102. June 27, 2009 at 2:25 pm

    1.Start with a simple some a fire a elevated or ground a couple of skyscrapers[you can build them if you want a police a a a a schools. ten tips to build a perfect city. thanks for reading.

  103. #103 Caius
    June 27, 2009 at 11:37 pm

    Greater ease of region generation would be a huge selling point; god mode active at region creation would allow you to build around a megavolcano. Speaking of volcanos, lava should be a rare, but naturally occuring phenomena as well as a disaster.

    Disasters should be scalable (F-levels for tornados as an example) and minor ones (such as storms) should be common. As for storms, dynamic weather based on local tree cover and altitude as well as enviorons. Notably, a tropical area of your region would differ from jungles, forests, deserts, mountains, plains, and ashlands.

    I would love to see an archaic mode as well. Countless games have been made about making ancient cities, but the systems are always inferior to sim city when attempting the same. To make this more realistic and not neccessitate the building of hamlets, economically active villiages would expand around cities, matching culture. Culture would define archetecture, and at least materials (colors) should be customizable at any point. Also, a futuristic (colony?) mode would be interesting, with disasters galore. All across the board, a military takeover disaster should be a risk for a poorly fortified and diplomatically greedy border city (thus avoidable by player style).

    These, on top of new monsters and updated graphics, would be the core of a beautiful and massively-selling game. I could go on, but hopefully some of these concepts will exist in a new City title. Much love, and play Dwarf Fortress for your hamlets.

  104. #104 Caius
    June 28, 2009 at 12:27 am

    So I did go on… Some of this is just adding on to your great ideas abobe! Use smaller tiles in gameplay for greater flexiblity for roads and buildings (and tax/build complexes based on them). Heck, use a tiny hexagon map for total direction flexiblity.

    Enviornment-effecting industry would gain revenue for early non-green cities, so log, mine, and so on.

    Also: tides, flooding (from storms), ice, the plague (if you go zombie as well you sell an extra 10 million copies ‘.’;, many power-plants, zone airports/harbors and vary utility looks, mayor/ruler and an easy builder for the rushed or casual…

    If archeic cities and war happen (like the timescale in SC2000) it shouldn’t impede gameplay use of higher tech. Charge an ‘advanced tech’ fee. Thus, we have steampunk–sort of. With these, we could build casual sand-gardens OR play difficult succession game. Sleep on it. With the size of projects nowadays, this one would merely be average. Open-source or sell the save format so we have real simulators (the game is about cities, not sims, and not trucks) this is easy. Maxis, if you’re tight on money, just sell ads (buildings) to busnesses and let them spawn randomly. I may even not mind… no I won’t mod it out. Promise. I think I’m done. Great ideas you all!

  105. #105 virtualgod
    July 4, 2009 at 1:37 am

    As much as I hate to admit it, I think SC4 will
    be the last Sim City of the series. Been 5 years and not 1 word from Maxis on a #5. And the Spore drm (basically made it to where after 3 installs the key no longer worked and had to buy another, no thanks) didn’t help their image. At least city sims are not totally dead:

  106. #106 Timothy Springer
    July 4, 2009 at 1:35 pm

    I hate SimCity Societies. For me SimCity Societies is extremely difficult for me. I prefer the SimCity 4 format, better than the SimCity Societies format. I DEMAND that SimCity 5 be similiar to SimCity 4.

  107. #107 Osaka
    August 11, 2009 at 11:40 pm

    I’m thinking… resources: trading them, making/harvesting/cutting them, even transport them.
    Example: you have a big forest – put a woodcutter’s outpost in it – watch them cut – buy a truck – transport logs to somewhere (or just zone the way to where it needs to go and it’ll go there automatically) – earn money/rating/bonus stuff.

    Also, I’m a big fan of transportation stuff -> Traffic Giant, Transport Tycoon etc. so how about you could build your own bus/tram/subway/train/monorail/ferry-routes ? Build a couple of stops, zone the route watch it drive!

    Let’s not forget green-houses, it’s like agriculture in a glass box, NICE.

    Zoning your own park would be nice too, instead of 1×1, 2×2, 3×3 parks we could make like 1×54 parks?!

    And the list goes on…

  108. #108 Vitaliy
    August 19, 2009 at 6:30 am

    what about to make SC5 and maybe SC6 bigger…like to be able to create your own country…and inside it to build your citys…to make transport system betwen citys…

    to make the region so big…that not only you can make a country…and someone else too)))

    by the way…to create more roads…)))

  109. #109 CataclysmMansion
    March 27, 2010 at 8:00 am

    Hi. I am playing SC4, the original one. I can suggest letting players to chose the number(I would like to have ONE because building even in the 16 cities is hard…) of the cities in the region.

    Also more micro(for cities(-y)) and macro(for region(-s)) economics. Delivery of the functions: region->city and city->region.

    Region budget building function and activities.

    More buildings, more flexibility, more options and more common-sense.

    Also zone adviser is bad – default schemes are not helpful – putting the option of changing defaults would be nice.

    Circles for green zones.

    Globalization should be counted too – with all the advantages and disadvantages, Global companies(1-3 or more for each zone type) multiplied by the area of economic activities(there are plenty of them).
    Global organization, like IMF, Greenpeace, etc., should be available in region mode(letting them to do business, or forbidding).
    And why there is no government sector, government activities, government buildings in the game? NASA do not count.

  110. #110 SAMSTER
    November 9, 2010 at 2:06 pm

    it would be great if theres two view of the game. first the usual view like the previous simcity series. the other i suggest that superman’s view where player can view their city from any point of view, like a superman, or a ghost..

  111. #111 Joshua
    November 23, 2010 at 11:03 pm

    I am a hard core Simcity fan I wish you would bring out simcity5. Make it more realistic like with Mc donalds or Burger kings, Wal marts, Costco, for highways Light posts that you can pick from. Under ground tunnels that you can choose from. thanks hope to see it in tyhe future

  112. #112 corncake
    December 20, 2010 at 2:24 pm

    What about having a hockey/basket ball arena(multipurpose),a tennis stadium, and a baseball/football stadium? And maybe you could name the team and chose the mascot? Also I think you should be have the option to direct the direction of your city to a metropolis, Resort city, Small towns/Suburbs or farming towns at the beginning of the integrating the SIM game, or chose the default. I think you should be able to chose a climate (e.g snowy, rainy, tropical, desert, just boiling or in between. Along with that, what about just to have seasons? HannoDB that idea to zone for a volcano, instead of pushing button is great. I also like Marks idea of putting each section of a civic building, compared to just, placing it. I think billboards make a TON of sense because they are in many major areas and, you can make revenue off them. Also I like Kinneas/Sneaths idea of integrating the old SIM spin offs into it. Also, why not integrate ALL of Sims version? Well, EA get to work!!!!!!

  113. #113 CITY MAKER34
    October 4, 2011 at 11:05 pm


  114. #114 Donk
    October 6, 2011 at 1:29 am

    HANNODB has some great ideas.

    However, i noticed no one has mentioned weather and seasons. Imagine a city in the depths of a blizzard or a scorching heat wave. Also having consequences of those events, for example flooding or water scarcities. Obviously there will be a difficulty setting. But it would be great if the weather depended in which part of the globe you placed your city. Like dust storms if your city was in the middle east or blizzards if you were in Europe or tropical storms if you were in the tropics.

    Sim City 4 did have business negotiations with neighboring regions, however i’d prefer it if it were more comprehensive.

    Also, having a city with technological advances. imagine a uber-green sustainable city.

    Sim City 5 has so much potential, it can become one of the greatest franchise’s ever. Why is EA neglecting the genius of Sim City.

  115. October 6, 2011 at 7:28 pm

    quero namo

  116. October 8, 2011 at 11:07 am

    i want some download sims city5

  117. #117 Dana
    October 17, 2011 at 3:04 pm

    Basically, by looking at SimCity 4…I would emphasize on the buildings. All the low-density commercial buildings are small shops close to the sidewalk…we need it to have supermarkets and big department/clothing stores that demand acres of parking lots to increase realism. The same goes with warehouses and civic/governmental style buildings. We need more of those.

    Secondly, I’d say Landscape could be pumped up. Perhaps more mature 100-ft. tall trees, different coloration of mountains, and most of all…climates and weather could really be a nice boost.

    Like residential has its variation (ex. white and pink 2 story houses) I think police stations, schools as well as highway exits and intersections should have these “variations”.

  118. #118 Neal
    November 1, 2011 at 10:55 pm

    i know what could make simcity 5 the new time killer, let’s think about interactivity with other city, lets make a global area where you can make business with other city which are owned by real personne, lets let the city grow online while you are sleeping, it need achievements and addictive features, all the design and 3d stuff dont have to be owesome, i want a better financial system, more intresting and a possiblty to share and bother other city, a Ogame like

  119. #119 Sergei
    November 26, 2011 at 3:04 pm

    Wars between cities would be cool!

  120. #120 Vita
    December 8, 2011 at 3:24 am

    I think simcity needs a weather expansion pack. with all the goods, sleet, snow, rain, hail, ash from volcanoes, hurricanes… just more ways to terrorize sims, oh and lets not forget an option of seasons… spring, summer fall – perpetual winter lol get my overall jist! Its winter time where im at n I want to bathe my city in snow!!!

  121. #121 SC_Fan
    December 14, 2011 at 11:28 pm

    After playign Cities XL, I found what really annoys me about SC and CXL, the zones, While SC had different zone sizes depending on your preference, when you build on an angled road it looked funny. Same goes for CXL, when you build along a curved road the zones look “unnatural”.

    However, when building a farm and other similar zones in CXL you build from a point to point system, only having a minimum size that needs to be met.

    I wish all zones in CXL were like this so I can build evolving zones much like in SC and also more natural looking properties, especially for Residential.

  122. #122 SC_Fan
    December 14, 2011 at 11:37 pm

    Also I would like to add that SC needs a better industrial employment system, shouldn’t have to build an entire region of just industrial to fill the demand. Also more varied industry, logging, hydro electric, underground mining, surface mining, oil, off shore oil drilling, fishing,

    MORE options.

  123. #123 Shey
    December 27, 2011 at 9:51 pm

    So its been since Circa 2004 since Sim City 4 Rush Hour, You created Sim Society..etc. i didnt find them as interesting as i am a Die Hard SC4 player! So question is when you at EA Games going to put them thinking caps on and create a new SC5? I’ve waited for over7 years, I see EA is doing great with other games..sporting genre’s!!! But what about us City dweller creators?? EA and Developers “ITS TIME”!!! 2012 would be a great year for EA to show its new market with lots of great idea’s i seen given here for your SC5. Make it realist, weather, stores, highways, tunnels, buildings, commercial, vehicles! So i challenge you EA Games..lets put our thinking caps on, Sim City 5 Cooming Soon 2012???

    Thanks Shey

  124. #124 zulhirosue
    December 28, 2011 at 6:50 am

    hey… 5 years already… went the simcity 5 will come out??!!!!??? ea maixs people read this topic or not… please make simcity 5 for all die-hard-fan sc4!!! dont ask us to play citesXL!!

  125. #125 simcity5?????
    December 29, 2011 at 1:38 am

    im still playen simcity4 waitn on SC5

  126. #126 simcity5?????
    December 29, 2011 at 1:41 am

    i cant get a bit of help with simcity 4 every site seems to suck and what i do know i learned from the other three

  127. #127 SimCam
    January 1, 2012 at 11:48 pm

    You should be able to have the players decide how many lanes,if there will be HOV lanes,overpasses or underpasses,and the design of highway exits and junctions choose locations to place signs and what their information will be.

    Highways should automatically tunnel under buildings or intersections instead of bulldozing thru like in SC4.

    Allow the subways to be built in the middle of highways at ground level and subways or any tunnels can be built as cut and cover or tunneling mode.

    Airports can be designed by the players if it is 7 square miles or smaller.

  128. #128 NYYPhil777
    January 31, 2012 at 7:41 am

    I’d say SimCity 5 should be a hybrid between SimCity 2000, SimCity 3000/Unlimited, SimCity 4/Rush Hour and SimCity Societies/Destinations. Yes those games all have their pros and cons. That’s all I can say because all my ideas would flood this page! That said, this page needs an opinions section where users can make short essays, raves and rants about the SimCity games. Here’s to a SimCity 5!

  129. #129 when will it be released
    February 1, 2012 at 8:18 am

    when will the release date will be for simcity 5

  130. #130 NYYPhil777
    February 20, 2012 at 3:59 am

    Like everybody else, I have no idea when EA will finally come out with a SimCity 5. In addition to what I said earlier, SimCity 5 should be made by fans for the fans. EA will make large profits from that idea and the game can really sell itself.

  131. #131 NYYPhil777
    March 12, 2012 at 7:45 am

    Well, bad news. Again, it won’t be called SimCity 5. And based on what I’m looking at, I suggest you make a homebrew version of SimCity 4 if you want anything near what we have all been clamoring for SimCity 5 to contain. And the new SimCity will be called SimCity, as if they’re trying to reboot the franchise.

  132. #132 Ghassahmed
    March 15, 2012 at 1:00 pm

    make it available for Mac users

  133. #133 wardog
    May 8, 2012 at 1:39 am

    SIM CITY 5 is coming IN 2013!

  134. #134 scp12
    June 13, 2012 at 4:20 am

    SimCity 5 should have some sort of ‘plan’ mode so that you can visualize what you want to do without wasting money.

  135. July 5, 2012 at 3:34 pm

    Iยดve seen the online trailers of Simcity, it looks really good with a real 3D experience.
    It would be really cool if we as players could use different vehicles along our city. For example, in a Gran Theft Auto way…driving a car along your own city sounds really great. Maybe you as the Mayor could go to places, meetings, and do a lot of stuff to really run the whole thing ๐Ÿ™‚ This could be an optional not a MUST DO gameplay, Thinking out loud it could have an “automatic” game mode where the computer doesnt requires your personal imputo “For example: Driving yourself to a place to a meeting” and then you can have the interactive mode where if I have a meeting with some neighbours I could drive, get to the meeting, have the meeting itself, then drive back to my office, etc.

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