November 20, 2006 by cogo

With little over a week since the forum were reinstated it’s teeming with creative ideas. Below are some excerpts.

mad_genius writes: It would be good if SC5 would allow not only diagonal bridges and tunnels but also a certain level of custumization of those structures. Like making a bridge or tunnel with a turn somewhere in the middle of it. Or making double decker bridges and tunnels. Also the ability to make tunnels and inland bridges manualy and not only when the game decides to do it.

pakchi70 writes: Would you think that the subway in SC4 is still too fake? they only give us the exit as a station, but what I want is a true station with platform, and i can put exits around the platform, anyone share the same thinking?

DHamp writes: Lets not forget what are and have always been the true stars of the SimCity series: the buildings. SimCity 5 needs to have lots and lots of buildings. With that, there need to be several tilesets. Instead of locations and time periods, the tilesets should be architectural styles: Neo-Classicism, Gothic, Chicago-school, Art Deco, International Style/Modernism, Post Modernism, Futurism…

Don’t hesitate dropping by and voice your opinion alongside the over 50 members and 300+ accumulated posts.

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46 Responses to “SimCity 5 - Ideas and Concepts”

  1. #1 Ed
    November 27, 2006 at 4:24 am

    The new Sim City is going to have to fit so many categories to keep fans happy, as well as gain new players, and as such should involve multi-faceted play-mode - similar to the easy moderate and hard levels in Rush Hour, but with a little more flexibility. Easy should mean endless cash or something like it, to incorporate the younger market (and the lazier players), while the moderate and difficult modes should be somewhat similar to SC4 game-play. Skyline views are a must, especially with City Life graphic technology showing us a glimpse. And on top of that, marketing to as many international markets as possible - bring on International expansion packs - Aussie architecture, European maps and landmarks, Ancient Egyptian Theme pack, the possibilities are endless! A difficult job, but the y have access to the brains who can do it. SC5? Bring on the future!

  2. December 6, 2006 at 11:10 pm

    Hello I’m japenese so I’m not well English. ^^

    The new Sim City is going to very fact.
    First, increase the road. very large size.. and then naturally calamity very infect OK?

    if you don’t understand my talk.
    please understand ;;

  3. #3 John Smith
    December 16, 2006 at 1:07 pm

    Hello, I think the game play should resemble real life, which would be be a harder setting than “Hard”. Construction should take as long as it does like real-time. bridges and building should take years to build (game wise of course). Make these mayors think ahead befor ploping a bridge, or even zoning “High Density” construction.

  4. January 5, 2007 at 11:07 am

    I think there shoud be better disasters like when you choose a TORNADO you shoud be able to choose from F-1 to F-5
    same with the hurricane. And how bout new ones like oil spills plane crashs riots rain storms blizzards hurricanes and thake the alians out.
    HURRICANE
    TORNADO
    METEOR SHOWER
    EARTHQWUKE
    TSNAIMI
    ANIMAL STAMPEDS
    BOMBS
    LIGHTNING
    SUPER STORM

  5. January 5, 2007 at 11:11 am

    I want better disasters like better tornadoes hurricanes nukes and godzilla king kong meteor shower chemical spills ect those kind of things

  6. January 5, 2007 at 11:11 pm

    Good thinking William and willie but i think your the same people because when i did this it dident work well whatever back to point.
    Goot thinking william be cause hurricanes tornadoes f1 to f5 good but ok my thing is about buildings i plaed every sim city exepet sim city 2000 wierd huh but the buildings in sim city5 should be more taller and better like custimize it to make a skyskraper that would be cool well see ya all later bye.

  7. #7 Mason Wallace
    January 10, 2007 at 8:35 pm

    The idea I came up with is that we should keep the region screen but have more interactivity. You can apply disaster at the region. You may even have advisors of the region like the president of SimNation. For the disaster thing you can create a hurricane, activate hurricane warnings, order evacuations, call the national guard, and see how your evacuees are doing in another city. Also you may control trade on that screen. Another example is haveing a powerful thunderstorm roll across the region. Listen to your advisors cry as the cities are getting attacked by multiple tornadoes. Also a large earthquake, meteor, and tsunami (of course). The possibilities of Maxis are unlimited with their increadable creativity.

  8. #8 Angelo
    January 28, 2007 at 1:17 pm

    I think SC-5 will have a strong 3d skill, like “City Life” the game, you’ll be able to zoom in walking on your streets…Beside this, I would love special effects like snowing (with impact on traffic etc..), raining and heat issues. Some deeper interactive challenges like politics, tourism, economy management would be nice too.

  9. January 31, 2007 at 1:21 am

    sim city 4 woud rule if it had nukes tsunamis armageddons planet collliding sun over heating, the moon breaks up and collides with earth, terroists

  10. #10 luke
    February 2, 2007 at 9:05 am

    I think one of the main things they could do allow you to decide how large your citys are and not have to follow the boundarys like in sim city 4, you should be able to make your city as large or small as you want.

  11. April 7, 2007 at 9:25 am

    Hi i have a lot of things to say I KNOW WHEN SIM CITY 5 IS COMING OUT
    its coming out MAY 4th 2007 im so exited i sherched for days and i found it im so excited and ill summit some pictures this week somtime of the game.
    YYYYYYYAAAAAAAAAAYYYYYYY

  12. April 7, 2007 at 9:30 am

    Wow you found that i cant belive somone found it im telling all my friends wow thanks devon your a life saver!!!!!!!!!!!!!!!!!!!

  13. #13 Branden Gary
    April 9, 2007 at 8:41 am

    It would be really cool, if they would bring back the parades in the city as well as allow you to view your city from street level and drive through it like “Streets of Sim City” for SC2K.

  14. #14 Branden Gary
    April 9, 2007 at 8:43 am

    I wonder, if SimCity 5 is coming out in May, why isn’t there a big stank about it online. lots of good games have a lot of publicity months before they are released, mabe it’ll be released in Europe or something.

  15. #15 Tyler
    April 16, 2007 at 6:47 pm

    hi
    i think som city 5 should be more realistic
    likw when u send the cops to an area where crime was they dont do anythng to fix the problem
    and the graphis should be better

  16. April 17, 2007 at 1:17 pm

    hi

  17. #17 Tyler
    April 17, 2007 at 1:49 pm

    hey again
    and also i think the same thing a person commented up above earlier i think that the bridges and buildings should take mopre time to be bulit
    like real life

  18. #18 Vlada
    April 18, 2007 at 1:35 pm

    I think a good option would be that we can design buildings.

  19. #19 Tyler
    April 18, 2007 at 4:00 pm

    i tottaly agree
    because whenever u get to the pounti where u can zone high comercial zones and have it built by high commercial bussinesses i always wanted really tall and high scyscrapers

  20. #20 Tyler
    April 24, 2007 at 4:26 pm

    hey whoever said sim city was coming out in may is wrong
    its coming out sometime in august

  21. #21 Butler last to surrender
    April 25, 2007 at 2:28 pm

    Yeah these requests are sounding like the game spore now except in a city not in space like designing buildings and stuff you can do that in spore and can the guy that found the thing saying when it comes out post a link to it or something pls

  22. #22 Tyler
    April 28, 2007 at 9:51 am

    i cant get the link to whenb it said sim city was coming out
    and the exutive who said that gave no but a month
    thats it so sometime in August

  23. #23 Pravin
    May 17, 2007 at 5:03 am

    Sim City 5, needs more control over things that real mayors have control over, for example, ‘Neighbourhood Traffic Only Zones’ i dont know if you get them in other countries, but it means, cars only reaching a destination around that area can pass, it stops people from crowing small side streets.
    Also, the ability to control how wide a road is for example as opposed to ‘Street’, ‘Road’ and so on, make like a Road with 2 lanes each way
    Road with 1 lane one way and 3 lanes the other way and so on. Same with bridges u should be able to control the width, and build bridges over land, so you can bypass a road without having to build a highway. Tunnels should be able to go underground anywhere with as many exits as you want / can fit. Also they have to bring back a function that used to be in Sim City 2000, the ability to only view certain things, eg veiw roads only, or veiw zones only. It makes life a lot easier when trying to find that over funded primary school you placed in the waterfront district.

  24. #24 Kevin
    May 17, 2007 at 4:31 pm

    I really want to know when it is coming out…..I’ve heard Oct.7,August and may. So which month is it? Someone let me know…..another thing, is it going to be released in Canada? I live there.

  25. #25 Kevin
    May 18, 2007 at 3:18 pm

    Is it coming out August of 2007 or 2008? Please let me know.I’ really think this game will be fun. :)

  26. #26 Tyler
    June 19, 2007 at 8:07 am

    its going to be realeased in august of 07
    and it should be released in canada if not
    then depends how close u are to the border

  27. #27 Tyler
    June 19, 2007 at 8:08 am

    and it looks like its going to be really good

  28. June 21, 2007 at 8:51 am

    wow a lot of ideas

  29. #29 Tyler
    June 27, 2007 at 8:48 pm

    I think in Sim City 5 you should be able to make the boundaries for where your police, fire and other emergency services patrols. Instead of that cirlce zone that doesnt cover accuratly leaving gaps in coverage. There should be a limit of how far you can expand the boundary but still letting you decide, what zones they patrol.

  30. #30 rocky
    July 13, 2007 at 9:59 am

    it would be interesting, after build huge city, a lot of designs, and finally i can drive a car along the streets of my dream city and interact with people like in Grand Theft Auto or oblivion. i dont know is it possible or not!

  31. #31 Tyler
    July 30, 2007 at 7:05 pm

    That idea is very possible. But it would take very long. And it would be very exspensive and no one knows how big the Maxis budget is for the project.

  32. September 9, 2007 at 6:33 pm

    i think sim city 5 should have a desaster like a country taking over it and should also have like somthing that lets you buil acountry and who ever has the bigger industries and commercial buildings and stuff would have a strounger army like real life with the states and stuff?sounds cool eh?know there gona steal my idea

  33. #33 Tyler
    October 2, 2007 at 7:17 pm

    Maybe, thats possible but the games name is Sim CITY not Sim county. They could make a new video game franchise called Sim Country,but it would be very difficult

  34. #34 Anthony
    October 25, 2007 at 5:06 pm

    Yes, Bigger areas to create citys, as big as you want, no boundrys, make it an option at least,, i get board after i fill every tile and my citys the best i can make it,, PLZ !!

  35. #35 Anthony
    October 25, 2007 at 5:11 pm

    wow 2006 last post lol

  36. #36 Wheels
    November 10, 2007 at 11:12 pm

    Hey,

    I would like to see waterfalls and mountain lakes brought back. After all, water doesn’t just exist at sea level. The range of disasters should be broadened and be “natural” and “man made”. This would make it more realistic. Aliens don’t really attack cities. To list a few: hurricanes, floods, tornadoes, earthquakes, volcanic eruptions, drought, riots, war, etc.

    Also, bring back the option of choosing what year to start our city or town in. I would like to be able to start building my town in, say 1800.

    Keep all the roads, streets, and highways, but may I suggest adding dirt/gravel roads as an option.

    Those are my suggestions for SIMCITY 5. Hope you like them. Oh, and by the way, it comes out in 2008.

  37. #37 jon
    June 10, 2008 at 8:04 pm

    if a reall sim city 5/or 6 game dose come out, In think it you shoud be able to determin at wat angle the roa turns, like it gives you an axis. you should also be able to determin the amount of lanes a road, or avenue has. the should be a bigger selection of the roads( dirt, street, road, highway/avenue, freeway/interstate. there shoud be a somthing like a building designer, on the first coppy or an addon. You should be able to creat like a resort town, ski restort waterpark, like addoing on under the gift button on sc 4.

    on the regoin map you shold be able to determin how big the city is going to be, and not onley a square, or atleast hav an option.

    the spped of the game could have like real world speed, game speed and fast, and you should alo be able to see more of the buildings be constucted andstart with the base first not the roof

    the water should not be just at sea level it shoud beable to be in lakes at the top of a mountain and have land below sealevel

    the disasters, the tornados should have rain and hail
    hurricanes that you can set up warnings for
    earth quakes that actually rip the ground
    severe thunderstoms with hail and lighning as a selection if you want itin the storm
    floods
    mudslides
    tsunamis
    if you creat an earthquake underwater it creats a tsunami
    volcano
    meteor
    riots
    can determin tectonic plates so simaltanieous earthquakes hapen like real life
    blizzard
    avalanch
    mountains shoul be able to have snow the game should have regular weather forcasts like real life. an this is what i have to say

  38. #38 Christian Rangel
    June 18, 2008 at 3:22 pm

    i have no idea if the game has came out or where.I think if the game should come out that it should have huge skyscrapers in the high density zones.i also think that you could choose the size of the city, and the buildings.I really hope it doesn’t have dissapearing cars like in Sim city4.I also think that if your city has a lot of people that there should be alot more cars on the streets and peple on the sidewalk.I hope that the new game has options to see what a person walking on the streets of your city would see.

  39. #39 Simcity Fan
    June 23, 2008 at 10:34 am

    I am a big fan of SC4. I think a few changes to the game would make the game perfect. Like:

    Eliminate or control constant pop ups from city planners.

    Have an option for NO Fires. It’s annoying to have constant fires while you are building. Many times I’ve ended up destroying parts of my city by being on a tool (like roads or bulldozer) when a fire erupts because it shoots you to that location while you are doing something else.

    More variety with industry and commercial. Ability to give each city a personal touch that other cities don’t have. Like oil fields, lumber yards, cotton mills.

    More unique home designs.

    Endless building designs.

    More realistic reactions from Sims.

    Get special rewards as population grows, even after population is over 100,000.

    In SC4, it seems there is little to look forward to after all the buildings have grown.

    Add seasons and weather and night and day back to the game.

    New TOOLS! Like the old water tool and canal maker from SC3 plus new tools that give developing more diversity.

  40. #40 MrHand
    June 28, 2008 at 4:30 am

    I think EA has made this merchandise worth less than a bucket of dung with its last installment. A proper simcity game should stick to its roots and be based on city planning & economy etc…What they’ve done instead is, watch the City Life, Monte Cristo’s game, and try to take on the same approach with that game.

    Simcity always suffered for poor graphics, but having no alternative to the game, this issue didn’t matter. Now it does. We need to see the city from satellite view, then zoom in to birds-eye view and then zoom in again to see the city from pavement view. See the sims go to park, go to work so on…

    Now, you may say that with societies, this issue has been covered, but I don’t believe it to be a proper simcity game. I wouldn’t even download it illegally, let alone buy it.

    Another issue has been the inflexbility of the building system. Players have to use the grid system. Well, “players” don’t need this so badly. This is probably the outcome of the graphics engine, but as I’ve said before, 3D graphics would solve this issue. Not being forced to use the grid system, we could build a bridge, road -whatever- in any direction. Simcity series always (well untill societies) tried to be realistic and this could make a city whole lot more realistic.

    We need sewer system, gas system, phone line system and all these essential city infrastructure systems. We need to be able to put subway stops and bus stops on sidewalks without the need of “a block” which interferes the building lot. We need taxi stations, we need gas stations. Apart from these, we’d like weather effects like rain, fog, dense cloud, if not snow.

    Another thing that simcity4 was good about is that maxis tried to resurrect old games like simcopter and streets of simcity. Well, at least in a way. Now that the technology is incredibly ahead of those good old times, these games can be impemented and should be implemented to the new game. When a fire occours in the city, we should have the choice to go there with a chopper like in simcopter, or without any hassle, we should be able to choose to dispatch some firetrucks there, as always.

    We need a better, living city. We need to
    see every micro detail of the city that we manage on macro dimensions. We need to read the news from the newspapers that are scattered around the city streets as well as the news ticker. We need to drive in our own city.

    In short, if it would be, in the latest game, we need to own the city.

  41. #41 Justin
    June 28, 2008 at 4:50 pm

    I really want to be able to create bridges diagonally, or bending bridges. I would like to have roads the whine and bend that dont have dynamic angles (45 degrees). I want to create cool subdivisions, like in the opening theme of the television show Weeds on Showtime. I would like drug busts to tackle. I would also like a pipe grid. So when laying pipes you can click and drag and create a matrix of pipes in one swoop. I hate laying out pipes and this would make it faster. Or do away with pipes altogether, and just make a budget for pipes that can fund the invisible infrastructure as you grow the city out. Roads and bridges I think are what needs the most improvement past the pipes. I love the new bridges is SC4 and would like to see even more bridges like cable stayed. But mainly I want zones to find the road better and not add-on chunks where their arn’t roads. Vector roads would be fantastic. I cant say it enough. Superhighways with “fly-over type interchanges would be fantastic.

    I would love to see “green technologies” in the new version. Biofuel power plants, less requirement nuclear plants (love the cooling towers) Nuclear fusion plants, varying sizes of wind turbines with options to build wind farms.

    I cheat in the game constantly because it is my goal to make the city exactly how i want it and dislike the element of weather or not the “people like my mayor performance”. I just really want to build a perfect utopia, complete with projects and an inner city to your suburbs and prefab housing.

    Maybe for the new version you could have your team of programmers hook up with other companies and get permission to put Mc Donalds, In and Out burger’s, Starbucks, Walmarts and such in the game. Have them pay you to use theor buildings in the game and market it to them as a new form of advertising to your gamers.

    But again I really want better roads. A feature where you can draw a line on screen and like Macromedia does, smooths out the line and converts it to a road, avenue, highway, or bridge. Dirt roads and alley ways would be cool too.

  42. #42 Justin
    June 28, 2008 at 4:52 pm

    ooo! a theme park would be cool as well. But as far as subdivisions and roads, see this link.

    http://maps.google.com/maps?hl=en&tab=wl

  43. #43 SiMMANiA
    July 1, 2008 at 1:44 am

    Simcity 5? I want this game is full-feature version. Like graphics (sunny, night, shadows, etc.), add feature of advanced U-DRIVE IT! (it avaiable on simcity 4 rush hour), playing by TIMELINE (building themes followed by timeline (such Classical at 1800, modern at 2000, robotic at 2500, … And advanced DISASTERS.. like plane crash (crash on skyscraper, crash on village,), bomb, big bank robbering, TSUNAMI, and if you bored with your city, you can start your DOOMSDAY or “end of life” at your city, and that make big disaster, no civil at your city again. thats all.

  44. #44 Rangel Robinson
    July 6, 2008 at 2:47 pm

    I have read up to #36 and for the most part I agree with all the ideas. I love the new add-ons for SC4 Rush Hour but I also think that EA has done away with great features from the last SC games. I don’t like that lanes for roads are predetermined and I can’t make 8 lane roads 4 going one way and 4 the other. Ground highways should be able to connect to elevated highways same goes for the elevated trains. I want to have more control with placing bridges, like curving them or even creating land bridges you don’t always need water to be there. sub-way stations should not pick take up a square on the grid, it should be on the sidewalks. I pretty much agree with every one from #36 to me. I also ate the fact that even with a police station next to the airport, there’s still so much crime. The military should do more than just provide jobs. I think in SC 2000 you were able to use them to stop protests (still don’t know how I did it). Disasters should occur naturally and when selecting an area to build, the types of disasters for that region should be displayed. Technology needs to improve, make it look like the sims are actually learning something (futuristic looking buildings). Bigger building regions (highways, airports and other government buildings take up a lot of space). Also I don’t know why they would show that there is crime by the military base, it doesn’t really make sense to me unless they are steeling and killing each other. Last but not least, elevated trains should be able to go under or over elevated highways.

  45. #45 Daniel
    July 6, 2008 at 2:57 pm

    For Simcity 5, the God mode should not be divided in cities, so it would be easier to do the landscape. We wouldn’t constantly be switching cities to build a long mountain range. The player should be able to divide the region only after he has done the landscape.

    In the mayor mode, the buildings should be better scaled one compared to the other. There should be a possiblity to build very large streets (more than 2 ways each side). There should be an option to build commercial centers that grow in surface with city population (provided there is unused land besides it). The airport and the port should also grow gradually with city population.

    In the mayor mode, we should be able to see what lies beyond the city limits, so as to build residential lots next to residential lots, etc.

    How about one-way streets that changes directions depending on the time of the day (morning commute vs evening commute) to help reduce congestion.

    There should be missions that carries you to other cities in the region. There should be more various missions (i.e. one each for municipal and international airports, etc.).

  46. #46 robb
    July 7, 2008 at 9:21 pm

    I agree with what everyone else has written. I would also like to see more industries like mining, logging, etc. Also I think there needs to be post offices, gas stations, grocery stores, different types of stadiums, and 6 lane avenues for heavy traffic in commercial areas.

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